Ech 140 Evaluating Software And Websitessoftware 1 For Birth Toage 5p ✓ Solved

ECH-140 Evaluating Software and Websites Software 1 for Birth to Age 5/Pre-K Software 2 for Birth to Age 5/Pre-K Software 3 for Birth to Age 5/Pre-K Title Description Type (Publishing, Graphic, Reference, Tutorial, etc.) Key Features Age Range NETS and NAEYC Standards Indicated Ease of Use Audience Appeal and Sustainability Media Quality Cost and licensing Software 1 for K to Age 8/Grade 3 Software 2 for K to Age 8/Grade 3 Software 3 for K to Age 8/Grade 3 Title Description Type (Publishing, Graphic, Reference, Tutorial, etc.) Key Features Age Range NETS and NAEYC Standards Indicated Ease of Use Audience Appeal and Sustainability Media Quality Cost and licensing Website 1 for Birth to Age 5/Pre-K Website 2 for Birth to Age 5/Pre-K Website 3 for Birth to Age 5/Pre-K Name and URL Description Dates (creation and update) User Friendliness and Navigability Age Range Audience Appeal and Sustainability Site Quality Cost Universal Design for Learning Considerations Website 1 for K to Age 8/Grade 3 Website 2 for K to Age 8/Grade 3 Website 3 for K to Age 8/Grade 3 Name and URL Description Dates (creation and update) User Friendliness and Navigability Age Range Audience Appeal and Sustainability Site Quality Cost Universal Design for Learning Considerations © 2014.

Grand Canyon University. All Rights Reserved. Each needs to be at least 200 words. 1. Imagine yourself in Lowell, Massachusetts in 1840 where either you or a close family member works as a factory girl in the textile mill.

Discuss what you (or your close family member) experience and see. Consider how technology has made the town distinct and if women affiliated with the mill were treated better or worse in society than their peers elsewhere. 2. Could the Civil War have been avoided? After reading this unit's materials, be sure to include the influence of at least one cultural, political, economic, or social movement on whether or not the Civil War was avoidable.

36158 Topic: worksheet Number of Pages: 2 (Double Spaced) Number of sources: 1 Writing Style: APA Type of document: Coursework Academic Level:Undergraduate Category: Education Language Style: English (U.S.) Order Instructions: Attached Details: For each of the age groups, Birth to Age 5/Pre-K and K to Age 8/Grade 3, identify three software and three websites. Use “Evaluating Software and Website†to complete this assignment. GCU style is not required, but solid academic writing is expected. You are required to submit this assignment to LopesWrite

Paper for above instructions

Evaluating Software and Websites for Early Childhood Education
Software for Birth to Age 5/Pre-K
Software 1: Endless Alphabet
- Description: Endless Alphabet is an engaging interactive app designed to enhance vocabulary and literacy skills in young children through fun animations and original illustrations.
- Type: Educational (Tutorial)
- Key Features: The app includes a wide range of words, adorable monsters that explain word meanings, and interactive puzzles where children can manipulate letters to form words.
- Age Range: 2 to 5 years
- NETS and NAEYC Standards Indicated: Supports language development, encourages exploration and discovery.
- Ease of Use: User-friendly interface with simple navigation, making it easy for children to interact independently (Hirsh-Pasek et al., 2015).
- Audience Appeal and Sustainability: Children are drawn to the vibrant colors and engaging characters, increasing their willingness to learn.
- Media Quality: High-quality graphics and sound enhance the learning experience.
- Cost and Licensing: Available for a one-time fee, making it affordable for families and educators.
Software 2: Starfall ABCs
- Description: Starfall ABCs is a comprehensive program that teaches phonics and basic reading through songs, stories, and interactive games.
- Type: Educational (Reference)
- Key Features: Offers a phonics-based approach with a focus on letter recognition, letter sounds, and simple vocabulary through engaging activities.
- Age Range: 3 to 5 years
- NETS and NAEYC Standards Indicated: Aligns with standards in language arts and literacy development.
- Ease of Use: Easy navigation allows children to explore independently (Berk, 2014).
- Audience Appeal and Sustainability: Engaging and repetitive gameplay that keeps children returning to the app.
- Media Quality: Uses clear, visual illustrations and sound effects that facilitate learning.
- Cost and Licensing: Free access to many activities; a minor fee for full access.
Software 3: PBS Kids Games
- Description: PBS Kids Games features a variety of educational games based on popular children’s programs that teach critical thinking and problem-solving.
- Type: Educational (Tutorial)
- Key Features: Includes games that target numerous skills such as math, reading, and emotional literacy through characters such as Arthur and Curious George.
- Age Range: 2 to 5 years
- NETS and NAEYC Standards Indicated: Supports early learning indicators in curriculum areas.
- Ease of Use: The intuitive interface is designed for young children to easily understand and navigate (Cohen et al., 2020).
- Audience Appeal and Sustainability: High-quality content featuring beloved TV characters keeps children engaged.
- Media Quality: High-quality animation and sound tailored for early learners.
- Cost and Licensing: Free access, funded by grants and donations.
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Websites for Birth to Age 5/Pre-K
Website 1: Starfall
- Name and URL: Starfall (http://www.starfall.com)
- Description: Starfall offers a wealth of resources for teaching children to read, focusing on phonics and literacy skills with interactive content.
- Dates (creation and update): Established in 2002, regularly updated to include new content.
- User Friendliness and Navigability: The website is well-organized and easy for young users to navigate with clear categorization.
- Age Range: 3 to 5 years
- Audience Appeal and Sustainability: Attractively designed to engage children, increasing retention of information.
- Site Quality: Offers high-quality visuals and content that aligns with literacy standards.
- Cost: Free access to core resources.
- Universal Design for Learning Considerations: Content accommodates diverse learning styles, providing multiple means of engagement.
Website 2: ABC Mouse
- Name and URL: ABC Mouse (http://www.abcmouse.com)
- Description: An interactive learning platform that covers all subject areas with a variety of engaging activities and educational games aimed at young learners.
- Dates (creation and update): Launched in 2010, with continuous updates and new content.
- User Friendliness and Navigability: Very intuitive, with age-appropriate activities clearly listed for easy access.
- Age Range: 2 to 5 years
- Audience Appeal and Sustainability: Bright, engaging graphics and characters that make learning fun.
- Site Quality: High-quality interactive content that fosters children's learning.
- Cost: Monthly subscription required, but often with promotional discounts for initial sign-up.
- Universal Design for Learning Considerations: Designed to support varied learning needs through differentiated instructional methods.
Website 3: PBS Parents
- Name and URL: PBS Parents (http://www.pbs.org/parents)
- Description: Offers a wealth of resources for caregivers, including articles, videos, and activities that promote early learning and development.
- Dates (creation and update): Ongoing since 1998, consistently updated with new content.
- User Friendliness and Navigability: Easily navigable site with organized resources across different age levels.
- Age Range: Includes resources for all ages, with a strong focus on 0-5 years.
- Audience Appeal and Sustainability: Trusted source accompanied by recognizable PBS branding, appealing to both parents and children.
- Site Quality: Offers high-quality, research-based resources.
- Cost: Free for users.
- Universal Design for Learning Considerations: Provides resources that cater to various learning styles and needs.
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Software for K to Age 8/Grade 3
Software 1: Tynker
- Description: Tynker is a coding platform designed for children to learn programming through interactive games and tutorials.
- Type: Educational (Tutorial)
- Key Features: Offers coding lessons, game development, and problem-solving tasks for budding coders.
- Age Range: 5 to 8 years
- NETS and NAEYC Standards Indicated: Aligns with technology education standards promoting digital literacy.
- Ease of Use: Easy interface designed for young learners with helpful tutorials (Code.org, 2018).
- Audience Appeal and Sustainability: Engaging graphics and gamified lessons maintain user interest.
- Media Quality: High-quality animations and sound enhance interaction.
- Cost and Licensing: Affordable subscription options for families and schools.
Software 2: Lexia Reading
- Description: A computer-based program that helps children develop their reading skills through personalized learning paths.
- Type: Educational (Reference)
- Key Features: Adaptive technology that offers immediate feedback and adjusts complexity according to progress.
- Age Range: 6 to 8 years
- NETS and NAEYC Standards Indicated: Supports reading and literacy skill standards.
- Ease of Use: Friendly interface and intuitive navigation (Musher-Eizenman et al., 2018).
- Audience Appeal and Sustainability: Engaging and effective resource for reading development.
- Media Quality: Excellent graphics and interactive designs.
- Cost and Licensing: Subscription-based pricing models are available to schools.
Software 3: Cool Math Games
- Description: An interactive platform that provides math games for children that focus on critical thinking and reasoning skills.
- Type: Educational (Tutorial)
- Key Features: Offers a range of math games designed to complement school curricula.
- Age Range: 6 to 8 years
- NETS and NAEYC Standards Indicated: Supports math learning standards.
- Ease of Use: Easy interface with responsive design.
- Audience Appeal and Sustainability: Engaging games that encourage repeated play.
- Media Quality: Fun visuals and user-friendly media experience.
- Cost and Licensing: Free access to games.
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Websites for K to Age 8/Grade 3
Website 1: National Geographic Kids
- Name and URL: National Geographic Kids (http://kids.nationalgeographic.com)
- Description: Educational content focusing on science, geography, and culture designed for young learners, engaging them with multimedia resources.
- Dates (creation and update): Launched in 2001 and regularly updated.
- User Friendliness and Navigability: Well-organized with categories for easy navigation.
- Age Range: 6 to 8 years
- Audience Appeal and Sustainability: High appeal due to engaging images and videos on nature and wildlife.
- Site Quality: High-quality educational materials with reputable sources.
- Cost: Free access to information and resources.
- Universal Design for Learning Considerations: Varied content designed to accommodate diverse learners.
Website 2: ABCya
- Name and URL: ABCya (http://www.abcya.com)
- Description: Provides over 400 educational games targeting literacy and math skills for early learners.
- Dates (creation and update): Established in 2004 and consistently expanding its game selection.
- User Friendliness and Navigability: Child-friendly interface enhances accessibility.
- Age Range: 5 to 8 years
- Audience Appeal and Sustainability: Engaging games that captivate children's attention and encourage learning through play.
- Site Quality: High-quality interactive games and educational resources.
- Cost: Free and subscription-based options available.
Website 3: Funbrain
- Name and URL: Funbrain (http://www.funbrain.com)
- Description: An interactive educational website that offers games, books, and activities to enhance various learning outcomes.
- Dates (creation and update): Launched in 1997 and regularly updated.
- User Friendliness and Navigability: User-friendly layout and design for children.
- Age Range: 6 to 8 years
- Audience Appeal and Sustainability: Offers a wide range of activities that maintain children's interest.
- Site Quality: High-quality graphics and interactive content.
- Cost: Free access to numerous resources.
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References
1. Berk, L. E. (2014). Development through the lifespan. Pearson.
2. Cohen, L. M., Subhas, N., & Evans, J. L. (2020). The impact of digital technology on early childhood education. Child Development Perspectives, 14(1), 70-75.
3. Code.org. (2018). Computer Science for All: A Strategy for Diversifying the Tech Workforce. Retrieved from https://code.org
4. Hirsh-Pasek, K., Golinkoff, R. M., Berk, L. E., & Singer, D. (2015). Play = Learning: How play motivates and enhances children's cognitive and social-emotional growth. Oxford University Press.
5. Musher-Eizenman, D. R., et al. (2018). Digital games in early childhood: Guidance for parents and educators. Early Childhood Education Journal, 46(2), 189-199.
6. NAEYC. (2020). Developmentally Appropriate Practice in Early Childhood Programs. National Association for the Education of Young Children.
7. NETS. (2016). The International Society for Technology in Education (ISTE) Standards for Students. International Society for Technology in Education.
8. PBS LearningMedia. (2021). Teaching Resources for Educators. Retrieved from https://www.pbslearningmedia.org
9. Tapscott, D., & Williams, A. D. (2010). Macrowikinomics: Rebooting business and the world. Portfolio.
10. Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.