Overviewcompany Leaders Need To Keep A Watchful Eye On The Economy And ✓ Solved
Overview Company leaders need to keep a watchful eye on the economy and how micro- and macro-environments affect their business. Successful leaders are always a step ahead. They stay there by leading with data-driven decisions that allow their companies to anticipate and respond to challenges. In this module, you’ve learned how information is key in making decisions and solving problems; however, research and analytical skills are also needed to extract value from data. Information-gathering should align with research objectives.
Qualitative and quantitative data alongside relevant and credible primary and secondary sources are fundamental ingredients for informing good judgement. Prompt In a report by the U.S. Department of Commerce, the U.S. economy contracted at an annual rate of 4.8% in the first quarter of this year. For this blog post, you will take on the role of an HR manager at an air transportation supply company. The company is currently struggling with a significant loss of revenue and considering operational costs.
You have been asked to analyze employee performance over the last year and make sense of the data. Using a summary (provided below) of the company’s employee salaries, bonuses, and performance data, address the following rubric criteria in your blog post: Interpretation: Discuss your interpretation of the data. What questions emerge from your analysis of the data? What story can they tell about the company’s employees? Analysis: Explain how the provided data helps you understand your employees and how the company is using its financial resources.
Identify potential gaps or issues in the data. What is the quantitative and qualitative data telling you? Are there any underlying issues or perspectives? What is the data not telling you? What additional primary and secondary sources would help the company make a decision?
Conclusion and related outcomes: Describe how you have used data to determine a strategy. Use evidence to support your explanations. What would your strategy be if you were asked to recommend a 10% reduction in the budget? How would you synthesize and defend your decision process? These resources will assist you as you complete your blog post.
Air Transportation Supplier HR Performance Data . This summary table of your company’s HR performance data will inform your work on this blog post. How to Write a Blog Post for Beginners . This article is an introduction to writing blog posts. Twelve Easy Ways to Improve Your Blog : This article examines important elements in developing your own blog.
How to Drastically Improve Your WordPress Blog's Comments : This article examines how to better engage and manage your online community. Blogging Best Practices : This bulleted list gives you a quick summary of the best practices top bloggers use. Guidelines for Submission Complete your blog post in WordPress and submit a link to your blog via the appropriate discussion topic. If you have not yet created your blog, the document Getting Started with Blogging provides concise instructions. Your blog should be written in a professional voice and should be appropriately formatted for a blog.
Any sources cited should use APA formatting. Blog entries must be between 400 and 800 words in length. Module Two Blog Rubric Criteria Exemplary (100%) Proficient (85%) Needs Improvement (55%) Not Evident (0%) Value Interpretation Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Discusses interpretation of the data; describes questions that emerge from data analysis; explains what data tells about the company’s employees Shows progress toward proficiency, but with errors or omissions; areas for improvement may include interpretation of the data, description of questions that emerge from data analysis, or what data tells about the company’s employees Does not attempt criterion 25 Analysis Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Explains how the data provided helps understand employees and how the company is using its financial resources; identifies potential gaps or issues in the data Shows progress toward proficiency, but with errors or omissions; areas for improvement may include more details about how the data provided helps understand employees and how the company is using its financial resources Does not attempt criterion 25 Conclusion and Related Outcomes Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Describes how data can be used to determine a strategy Shows progress toward proficiency, but with errors or omissions; areas for improvement may include more details about how data can be used to determine a strategy Does not attempt criterion 30 Articulation of Response Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Clearly conveys meaning with correct grammar, sentence structure, and spelling, demonstrating an understanding of audience and purpose Shows progress toward proficiency, but with errors in grammar, sentence structure, and spelling, negatively impacting readability Submission has critical errors in grammar, sentence structure, and spelling, preventing understanding of ideas 10 Citations and Attributions Uses citations for ideas requiring attribution, with few or no minor errors Uses citations for ideas requiring attribution, with consistent minor errors Uses citations for ideas requiring attribution, with major errors Does not use citations for ideas requiring attribution 10 Total: 100% Module 1 Labs DR.
CATHERINE ANDERSON MCNEESE STATE UNIVERSITY CSCI 282 OBJECT ORIENTED PROGRAMMING CHAPTER 1 Shipping Fleet Practicing inheritance with the super- class Ship and another class called Fleet SHIPPING FLEET 1. Read data from Arrays - create subclasses 2. Read from File - populate fleet from data in file SECTION 1 Problem Description You are to use the Ship class you created in last weeks lab to create three subclasses. In the bundle of files that accompa- nies this lab, there is a Fleet Class. The Fleet Class requires these three sub classes inherited from the Ship class: specifi- cally the CruiseShip, the CargoShip and the BattleShip.
These sub classes will use all methods from the super class in addition to new attributes and methods unique to the specific class. The additional attribute per subclass are as follows: • The Cargo Ship subclass has both maximum cargo weight and freezer space. • The Cruise ship subclass has the number of state rooms (each berthing two passengers), number of double rooms (each berthing 2 passengers) and number of economy rooms (each berthing a single passenger). • The battle ship subclass has weapon capacity and troop carrying capacity. What are the names of these attributes? Well you know from the convention of writing getters which is to name the method getVariableName(), where variable name is the name of the attribute.
So if you know the name of the getter, you know what the attribute should be called. In addition, in the file Fleet.java, you will see that both setters and getters for these subclasses are being used, so you know what the attrib- utes name should be. 2 There is no code-along for this lab. There will still be code- alongs in future labs, but fewer of them. I have provided you with a file bundle that contains the following file For part 1: • Ship.java ( my implementation of last weeks class) • fleet.java For part 2: • ship_info.java • fleet2.java Part 1: Creating the subclasses Your task for the first part of this exercise, is to write the sub classes with all the methods needed to run the Fleet class with- out changing anything in the Fleet class.
In fact you, MAY NOT CHANGE ANY CODE within the Fleet class. Looking at the method calls in the Fleet class will also tell you the names of setters and getters methods. The data needed to in- stantiate these classes is hard coded in to the Fleet class. Remember the OOP principle that all class attributes should be private and as such need accessor and mutator methods. Remember the convention of writing an accessor and muta- tor method.
Use the code written in the Fleet class for method names and parameter lists. Also, you are require to adhere to the setter and getter convention of having the attribute name reflected in the setter or getter. When you have completed the subclasses, you can compile and run the executable Fleet class. You should get the a dis- play identical to the one to the right, without changing any code within the fleet class. The only differences might be if you are running your program on Windows.
Then the display will have the MSWindows look-and-feel as opposed to the Mac look-and-feel as shown here. This first part it to make sure you subclasses are properly implemented. 3 Part 2 - More File IO: In the bundle of source code that accompanies this lab, you will also find a class called Fleet2. This class requires the data to be entered from a selected file. The file name selection and the display code has been provided for you.
You need to pro- vide the code that will load the data in from file. It is recom- mended that you use the scanner class. After you have success- fully loaded the data. you should see the dis- play to the right when you run the Fleet2 class. Now, to demon- strate that you under- stand what is going on in the Fleet2 code, you are to insert your name and the name of any team member be- tween the list of ships and the beginning the the cargo fleet capacity and shown in red to the right. There should be a blank line both above and below your names.
Criteria for evaluation: Your program will be evaluate by the criteria below. This is part of the specification of the problem and should be read, es- pecially when discussing project and class names. If you do not understand a criterion, it is YOUR responsibility to ask questions until you do understand! 4 CHAPTER 2 GUI Temperature converter First GUI app with interaction between user and computer. FIRST SIMPLE GUI APP 1.
Initializing window components 2. Setting up the listeners 3. Create response to events SECTION 1 Your first interactive GUI This lab will require that you implement a very simply GUI app. One that is so simple in design that it can all be done in in a single class, which will supply the window, the compo- nents and the logic to do the conversion. To get you started, there will be a code-along that will take you through the GUI display of this Lab.
Then you will be re- sponsible for supplying the methods that make the window in- teractive which include the helper function as shown on the UML. This will give you a bit of practice on exchanging infor- mation between components. You will notice in my on-going code-alongs and in the tutori- als that I give you to work through, I favor adding listeners anonymously, as opposed to allowing the class to implement the needed listener. I find this clearer when reading the code and less prone to error due to misunderstanding the code. You will also notice in future classes that IDEs that automati- cally generate code also add listeners anonymously.
I strongly recommend that in your future programs, you also adopt this approach. However, in this lab, there is no choice, it is required, just so that you have gone through it once. In the future, you will be given the choice. And it is recom- mended that you do not mix the techniques, again for in- creased readability. Lab code-along: The code-along will create the window of the very simple GUI app that is pictured on the cover of this chapter.
The UML for 6 this class is shown to the left. You should notice that the attrib- utes are private. As is expected from the OOP programmings. This is simplify you first use of a GUI interface. It will be up to you to make the app interactive by implementing the methods of checkValid, processTemp and clear.
The code-along will take you through the implementation of the other methods. All methods should have the same return value that is shown on the UML. And Yes, I know there are many ways that this can be done. What is also being practiced in these labs is programming to Spec. The spec. or specification is the UML.
Once your implementation is done, you should run the follow- ing test career and post screen shots of your results in the M3- Lab2 lab sheet. Test cases: Fahrenheit Temperature 1: 32 Fahrenheit Temperature 2: 100 Fahrenheit Temperature 3: - CSCI 282 Object Oriented Design M2-Lab: GUI Temperature Converter Name(s): Remember, when you submit your code, all files needed to run the code, including images and data files MUST be bundled in the zip file with your source code file I the proper position that so that when your program is compiled and run OUTSIDE of the IDE, it will show the same GUI, complete with images, that are shown on your images in this lab sheet. PLEASE note : there is a large penalty for there being a difference between the images you submit in your lab sheet and what the results look like when I run it.
And I will make allowances for the different look and feel between Windows and MAC. Going forward, the lab sheet will not “earn†points. BUT heavy penalty (-50) will be given if lab sheet is missing or in a format other than MSWord or pdf formats. Please provide a clipped screen shot of each of the three test cases given in the lab manual. Fahrenheit Tempurature 1: 32 Fahrenheit Tempurature 2: 100 Fahrenheit Tempurature 3: -21 CSCI 282 Object Oriented Design M2-Lab: Shipping FLeet Name(s): Remember, when you submit your code, all files needed to run the code, including images and data files MUST be bundled in the zip file with your source code file I the proper position that so that when your program is compiled and run OUTSIDE of the IDE, it will show the same GUI, complete with images, that are shown on your images in this lab sheet.
PLEASE note : there is a large penalty for there being a difference between the images you submit in your lab sheet and what the results look like when I run it. And I will make allowances for the different look and feel between Windows and MAC. Going forward, the lab sheet will not “earn†points. BUT heavy penalty (-50) will be given if lab sheet is missing or in a format other than MSWord or pdf formats. Only one image needed this week: Please provide a clipped screen shot of your PART 2 ship roster, showing your name(s) properly inserted per lab manual instructions.
Sheet1 EMPLOYEE ID DATE OF HIRE DEPARTMENT PERFORMANCE SCORE (1-4) MANAGER COMMENTARY SALARY BONUS OVERTIME /6/87 Account Planning 1 ,200.00
Overviewcompany Leaders Need To Keep A Watchful Eye On The Economy And
Overview Company leaders need to keep a watchful eye on the economy and how micro- and macro-environments affect their business. Successful leaders are always a step ahead. They stay there by leading with data-driven decisions that allow their companies to anticipate and respond to challenges. In this module, you’ve learned how information is key in making decisions and solving problems; however, research and analytical skills are also needed to extract value from data. Information-gathering should align with research objectives.
Qualitative and quantitative data alongside relevant and credible primary and secondary sources are fundamental ingredients for informing good judgement. Prompt In a report by the U.S. Department of Commerce, the U.S. economy contracted at an annual rate of 4.8% in the first quarter of this year. For this blog post, you will take on the role of an HR manager at an air transportation supply company. The company is currently struggling with a significant loss of revenue and considering operational costs.
You have been asked to analyze employee performance over the last year and make sense of the data. Using a summary (provided below) of the company’s employee salaries, bonuses, and performance data, address the following rubric criteria in your blog post: Interpretation: Discuss your interpretation of the data. What questions emerge from your analysis of the data? What story can they tell about the company’s employees? Analysis: Explain how the provided data helps you understand your employees and how the company is using its financial resources.
Identify potential gaps or issues in the data. What is the quantitative and qualitative data telling you? Are there any underlying issues or perspectives? What is the data not telling you? What additional primary and secondary sources would help the company make a decision?
Conclusion and related outcomes: Describe how you have used data to determine a strategy. Use evidence to support your explanations. What would your strategy be if you were asked to recommend a 10% reduction in the budget? How would you synthesize and defend your decision process? These resources will assist you as you complete your blog post.
Air Transportation Supplier HR Performance Data . This summary table of your company’s HR performance data will inform your work on this blog post. How to Write a Blog Post for Beginners . This article is an introduction to writing blog posts. Twelve Easy Ways to Improve Your Blog : This article examines important elements in developing your own blog.
How to Drastically Improve Your WordPress Blog's Comments : This article examines how to better engage and manage your online community. Blogging Best Practices : This bulleted list gives you a quick summary of the best practices top bloggers use. Guidelines for Submission Complete your blog post in WordPress and submit a link to your blog via the appropriate discussion topic. If you have not yet created your blog, the document Getting Started with Blogging provides concise instructions. Your blog should be written in a professional voice and should be appropriately formatted for a blog.
Any sources cited should use APA formatting. Blog entries must be between 400 and 800 words in length. Module Two Blog Rubric Criteria Exemplary (100%) Proficient (85%) Needs Improvement (55%) Not Evident (0%) Value Interpretation Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Discusses interpretation of the data; describes questions that emerge from data analysis; explains what data tells about the company’s employees Shows progress toward proficiency, but with errors or omissions; areas for improvement may include interpretation of the data, description of questions that emerge from data analysis, or what data tells about the company’s employees Does not attempt criterion 25 Analysis Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Explains how the data provided helps understand employees and how the company is using its financial resources; identifies potential gaps or issues in the data Shows progress toward proficiency, but with errors or omissions; areas for improvement may include more details about how the data provided helps understand employees and how the company is using its financial resources Does not attempt criterion 25 Conclusion and Related Outcomes Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Describes how data can be used to determine a strategy Shows progress toward proficiency, but with errors or omissions; areas for improvement may include more details about how data can be used to determine a strategy Does not attempt criterion 30 Articulation of Response Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Clearly conveys meaning with correct grammar, sentence structure, and spelling, demonstrating an understanding of audience and purpose Shows progress toward proficiency, but with errors in grammar, sentence structure, and spelling, negatively impacting readability Submission has critical errors in grammar, sentence structure, and spelling, preventing understanding of ideas 10 Citations and Attributions Uses citations for ideas requiring attribution, with few or no minor errors Uses citations for ideas requiring attribution, with consistent minor errors Uses citations for ideas requiring attribution, with major errors Does not use citations for ideas requiring attribution 10 Total: 100% Module 1 Labs DR.
CATHERINE ANDERSON MCNEESE STATE UNIVERSITY CSCI 282 OBJECT ORIENTED PROGRAMMING CHAPTER 1 Shipping Fleet Practicing inheritance with the super- class Ship and another class called Fleet SHIPPING FLEET 1. Read data from Arrays - create subclasses 2. Read from File - populate fleet from data in file SECTION 1 Problem Description You are to use the Ship class you created in last weeks lab to create three subclasses. In the bundle of files that accompa- nies this lab, there is a Fleet Class. The Fleet Class requires these three sub classes inherited from the Ship class: specifi- cally the CruiseShip, the CargoShip and the BattleShip.
These sub classes will use all methods from the super class in addition to new attributes and methods unique to the specific class. The additional attribute per subclass are as follows: • The Cargo Ship subclass has both maximum cargo weight and freezer space. • The Cruise ship subclass has the number of state rooms (each berthing two passengers), number of double rooms (each berthing 2 passengers) and number of economy rooms (each berthing a single passenger). • The battle ship subclass has weapon capacity and troop carrying capacity. What are the names of these attributes? Well you know from the convention of writing getters which is to name the method getVariableName(), where variable name is the name of the attribute.
So if you know the name of the getter, you know what the attribute should be called. In addition, in the file Fleet.java, you will see that both setters and getters for these subclasses are being used, so you know what the attrib- utes name should be. 2 There is no code-along for this lab. There will still be code- alongs in future labs, but fewer of them. I have provided you with a file bundle that contains the following file For part 1: • Ship.java ( my implementation of last weeks class) • fleet.java For part 2: • ship_info.java • fleet2.java Part 1: Creating the subclasses Your task for the first part of this exercise, is to write the sub classes with all the methods needed to run the Fleet class with- out changing anything in the Fleet class.
In fact you, MAY NOT CHANGE ANY CODE within the Fleet class. Looking at the method calls in the Fleet class will also tell you the names of setters and getters methods. The data needed to in- stantiate these classes is hard coded in to the Fleet class. Remember the OOP principle that all class attributes should be private and as such need accessor and mutator methods. Remember the convention of writing an accessor and muta- tor method.
Use the code written in the Fleet class for method names and parameter lists. Also, you are require to adhere to the setter and getter convention of having the attribute name reflected in the setter or getter. When you have completed the subclasses, you can compile and run the executable Fleet class. You should get the a dis- play identical to the one to the right, without changing any code within the fleet class. The only differences might be if you are running your program on Windows.
Then the display will have the MSWindows look-and-feel as opposed to the Mac look-and-feel as shown here. This first part it to make sure you subclasses are properly implemented. 3 Part 2 - More File IO: In the bundle of source code that accompanies this lab, you will also find a class called Fleet2. This class requires the data to be entered from a selected file. The file name selection and the display code has been provided for you.
You need to pro- vide the code that will load the data in from file. It is recom- mended that you use the scanner class. After you have success- fully loaded the data. you should see the dis- play to the right when you run the Fleet2 class. Now, to demon- strate that you under- stand what is going on in the Fleet2 code, you are to insert your name and the name of any team member be- tween the list of ships and the beginning the the cargo fleet capacity and shown in red to the right. There should be a blank line both above and below your names.
Criteria for evaluation: Your program will be evaluate by the criteria below. This is part of the specification of the problem and should be read, es- pecially when discussing project and class names. If you do not understand a criterion, it is YOUR responsibility to ask questions until you do understand! 4 CHAPTER 2 GUI Temperature converter First GUI app with interaction between user and computer. FIRST SIMPLE GUI APP 1.
Initializing window components 2. Setting up the listeners 3. Create response to events SECTION 1 Your first interactive GUI This lab will require that you implement a very simply GUI app. One that is so simple in design that it can all be done in in a single class, which will supply the window, the compo- nents and the logic to do the conversion. To get you started, there will be a code-along that will take you through the GUI display of this Lab.
Then you will be re- sponsible for supplying the methods that make the window in- teractive which include the helper function as shown on the UML. This will give you a bit of practice on exchanging infor- mation between components. You will notice in my on-going code-alongs and in the tutori- als that I give you to work through, I favor adding listeners anonymously, as opposed to allowing the class to implement the needed listener. I find this clearer when reading the code and less prone to error due to misunderstanding the code. You will also notice in future classes that IDEs that automati- cally generate code also add listeners anonymously.
I strongly recommend that in your future programs, you also adopt this approach. However, in this lab, there is no choice, it is required, just so that you have gone through it once. In the future, you will be given the choice. And it is recom- mended that you do not mix the techniques, again for in- creased readability. Lab code-along: The code-along will create the window of the very simple GUI app that is pictured on the cover of this chapter.
The UML for 6 this class is shown to the left. You should notice that the attrib- utes are private. As is expected from the OOP programmings. This is simplify you first use of a GUI interface. It will be up to you to make the app interactive by implementing the methods of checkValid, processTemp and clear.
The code-along will take you through the implementation of the other methods. All methods should have the same return value that is shown on the UML. And Yes, I know there are many ways that this can be done. What is also being practiced in these labs is programming to Spec. The spec. or specification is the UML.
Once your implementation is done, you should run the follow- ing test career and post screen shots of your results in the M3- Lab2 lab sheet. Test cases: Fahrenheit Temperature 1: 32 Fahrenheit Temperature 2: 100 Fahrenheit Temperature 3: - CSCI 282 Object Oriented Design M2-Lab: GUI Temperature Converter Name(s): Remember, when you submit your code, all files needed to run the code, including images and data files MUST be bundled in the zip file with your source code file I the proper position that so that when your program is compiled and run OUTSIDE of the IDE, it will show the same GUI, complete with images, that are shown on your images in this lab sheet. PLEASE note : there is a large penalty for there being a difference between the images you submit in your lab sheet and what the results look like when I run it.
And I will make allowances for the different look and feel between Windows and MAC. Going forward, the lab sheet will not “earn†points. BUT heavy penalty (-50) will be given if lab sheet is missing or in a format other than MSWord or pdf formats. Please provide a clipped screen shot of each of the three test cases given in the lab manual. Fahrenheit Tempurature 1: 32 Fahrenheit Tempurature 2: 100 Fahrenheit Tempurature 3: -21 CSCI 282 Object Oriented Design M2-Lab: Shipping FLeet Name(s): Remember, when you submit your code, all files needed to run the code, including images and data files MUST be bundled in the zip file with your source code file I the proper position that so that when your program is compiled and run OUTSIDE of the IDE, it will show the same GUI, complete with images, that are shown on your images in this lab sheet.
PLEASE note : there is a large penalty for there being a difference between the images you submit in your lab sheet and what the results look like when I run it. And I will make allowances for the different look and feel between Windows and MAC. Going forward, the lab sheet will not “earn†points. BUT heavy penalty (-50) will be given if lab sheet is missing or in a format other than MSWord or pdf formats. Only one image needed this week: Please provide a clipped screen shot of your PART 2 ship roster, showing your name(s) properly inserted per lab manual instructions.
Sheet1 EMPLOYEE ID DATE OF HIRE DEPARTMENT PERFORMANCE SCORE (1-4) MANAGER COMMENTARY SALARY BONUS OVERTIME /6/87 Account Planning 1 $48,200.00 $2,000.00 $0./7/87 Account Planning 3 $48,200.00 $2,000.00 $0./8/87 Account Planning 3 $48,200.00 $2,000.00 $0./9/87 Account Planning 3 $48,200.00 $2,000.00 $0./10/87 Account Planning 3 Essential Employee $48,200.00 $2,000.00 $0./11/87 Account Planning 3 $48,200.00 $2,000.00 $0./12/87 Account Planning 3 $48,200.00 $2,000.00 $0./13/87 Account Planning 3 $48,200.00 $2,000.00 $0./14/87 Account Service 1 Needs motivation. Issues with manager. $42,000.00 $2,000.00 $0./15/87 Account Service 2 $42,000.00 $2,000.00 $0./16/87 Account Service 2 $45,000.00 $2,000.00 $0./17/87 Account Service 3 $42,000.00 $2,000.00 $0./15/97 Account Service 3 $42,000.00 $2,000.00 $0./16/97 Account Service 3 $42,000.00 $2,000.00 $0./17/97 Account Service 3 $42,000.00 $2,000.00 $0./18/97 Account Service 3 $42,000.00 $2,000.00 $0./19/97 Account Service 3 $45,000.00 $2,000.00 $0./20/97 Account Service 3 $45,000.00 $2,000.00 $0./21/97 Account Service 3 $45,000.00 $2,000.00 $0./22/97 Finance & Accounts 1 $57,000.00 $2,000.00 $0./23/97 Finance & Accounts 3 $57,000.00 $2,000.00 $0./24/97 Finance & Accounts 3 $57,000.00 $2,000.00 $0./25/97 Finance & Accounts 3 $57,000.00 $2,000.00 $0./26/97 HR & Facilities 1 $61,000.00 $2,000.00 $0./27/97 HR & Facilities 3 $61,000.00 $2,000.00 $0./28/97 HR & Facilities 3 $61,000.00 $2,000.00 $0./29/97 HR & Facilities 4 $61,000.00 $2,000.00 $0./30/97 IT 3 Essential Employee $75,000.00 $2,000.00 $5,000./31/97 IT 3 $75,000.00 $2,000.00 $5,000./1/97 IT 3 $75,000.00 $2,000.00 $5,000./2/97 IT 4 $75,000.00 $2,000.00 $5,000./3/97 Logistics 3 $62,000.00 $2,000.00 $0./7/87 Logistics 3 $62,000.00 $2,000.00 $0./8/87 Logistics 3 Essential Employee $62,000.00 $2,000.00 $0./9/87 Logistics 4 Above performance. $62,000.00 $2,000.00 $0./10/87 Management 2 $370,834.00 $0.00 $0./11/87 Management 3 $247,324.00 $0.00 $0./12/87 Management 3 $237,385.00 $0.00 $0./13/87 Management 4 $245,048.00 $0.00 $0./14/87 Manufacturing 1 Essential Employee $46,000.00 $2,000.00 $0./15/87 Manufacturing 2 $42,000.00 $2,000.00 $0./16/87 Manufacturing 3 $48,000.00 $2,000.00 $0./17/87 Manufacturing 3 $48,000.00 $2,000.00 $0./18/87 Manufacturing 3 $48,000.00 $2,000.00 $0./19/87 Manufacturing 3 $48,000.00 $2,000.00 $0./20/87 Manufacturing 3 $48,000.00 $2,000.00 $0./21/87 Manufacturing 3 Great job. $42,000.00 $2,000.00 $2,700./22/87 Manufacturing 3 $42,000.00 $2,000.00 $2,700./23/87 Manufacturing 3 $42,000.00 $2,000.00 $2,700./24/87 Manufacturing 3 $42,000.00 $2,000.00 $2,700./25/87 Manufacturing 3 $42,000.00 $2,000.00 $0./26/87 Manufacturing 3 Essential Employee $42,000.00 $2,000.00 $0./27/87 Manufacturing 3 $46,000.00 $2,000.00 $0./28/87 Manufacturing 3 $46,000.00 $2,000.00 $0./29/87 Manufacturing 3 $46,000.00 $2,000.00 $0./30/87 Manufacturing 3 $46,000.00 $2,000.00 $0./29/92 Manufacturing 3 $46,000.00 $2,000.00 $0./30/92 Manufacturing 4 Never late.
Hardworking employee. $48,000.00 $2,000.00 $0./1/92 Manufacturing 4 $42,000.00 $2,000.00 $2,700./2/92 Research 3 Trying hard. $55,000.00 $2,000.00 $0./3/92 Research 3 $55,000.00 $2,000.00 $0./4/92 Research 3 $55,000.00 $2,000.00 $0./5/92 Research 3 Essential Employee $55,000.00 $2,000.00 $0./6/92 Sales 2 $55,000.00 $2,000.00 $0./7/92 Sales 2 $77,000.00 $2,000.00 $0./8/92 Sales 3 $55,000.00 $2,000.00 $1,100./9/92 Sales 3 Team leader. $55,000.00 $2,000.00 $1,100./10/92 Sales 3 $55,000.00 $2,000.00 $1,100./11/92 Sales 3 $55,000.00 $2,000.00 $0./14/87 Sales 3 $55,000.00 $2,000.00 $0./15/87 Sales 3 $77,000.00 $2,000.00 $0./16/87 Sales 4 Essential Employee $55,000.00 $2,000.00 $1,100./17/87 Web Development 3 $75,000.00 $2,000.00 $0./18/87 Web Development 3 $75,000.00 $2,000.00 $0./19/87 Web Development 3 $75,000.00 $2,000.00 $0./20/87 Web Development 3 $75,000.00 $2,000.00 $0./21/87 Web Development 3 $75,000.00 $2,000.00 $0.00
,000.00Overviewcompany Leaders Need To Keep A Watchful Eye On The Economy And
Overview Company leaders need to keep a watchful eye on the economy and how micro- and macro-environments affect their business. Successful leaders are always a step ahead. They stay there by leading with data-driven decisions that allow their companies to anticipate and respond to challenges. In this module, you’ve learned how information is key in making decisions and solving problems; however, research and analytical skills are also needed to extract value from data. Information-gathering should align with research objectives.
Qualitative and quantitative data alongside relevant and credible primary and secondary sources are fundamental ingredients for informing good judgement. Prompt In a report by the U.S. Department of Commerce, the U.S. economy contracted at an annual rate of 4.8% in the first quarter of this year. For this blog post, you will take on the role of an HR manager at an air transportation supply company. The company is currently struggling with a significant loss of revenue and considering operational costs.
You have been asked to analyze employee performance over the last year and make sense of the data. Using a summary (provided below) of the company’s employee salaries, bonuses, and performance data, address the following rubric criteria in your blog post: Interpretation: Discuss your interpretation of the data. What questions emerge from your analysis of the data? What story can they tell about the company’s employees? Analysis: Explain how the provided data helps you understand your employees and how the company is using its financial resources.
Identify potential gaps or issues in the data. What is the quantitative and qualitative data telling you? Are there any underlying issues or perspectives? What is the data not telling you? What additional primary and secondary sources would help the company make a decision?
Conclusion and related outcomes: Describe how you have used data to determine a strategy. Use evidence to support your explanations. What would your strategy be if you were asked to recommend a 10% reduction in the budget? How would you synthesize and defend your decision process? These resources will assist you as you complete your blog post.
Air Transportation Supplier HR Performance Data . This summary table of your company’s HR performance data will inform your work on this blog post. How to Write a Blog Post for Beginners . This article is an introduction to writing blog posts. Twelve Easy Ways to Improve Your Blog : This article examines important elements in developing your own blog.
How to Drastically Improve Your WordPress Blog's Comments : This article examines how to better engage and manage your online community. Blogging Best Practices : This bulleted list gives you a quick summary of the best practices top bloggers use. Guidelines for Submission Complete your blog post in WordPress and submit a link to your blog via the appropriate discussion topic. If you have not yet created your blog, the document Getting Started with Blogging provides concise instructions. Your blog should be written in a professional voice and should be appropriately formatted for a blog.
Any sources cited should use APA formatting. Blog entries must be between 400 and 800 words in length. Module Two Blog Rubric Criteria Exemplary (100%) Proficient (85%) Needs Improvement (55%) Not Evident (0%) Value Interpretation Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Discusses interpretation of the data; describes questions that emerge from data analysis; explains what data tells about the company’s employees Shows progress toward proficiency, but with errors or omissions; areas for improvement may include interpretation of the data, description of questions that emerge from data analysis, or what data tells about the company’s employees Does not attempt criterion 25 Analysis Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Explains how the data provided helps understand employees and how the company is using its financial resources; identifies potential gaps or issues in the data Shows progress toward proficiency, but with errors or omissions; areas for improvement may include more details about how the data provided helps understand employees and how the company is using its financial resources Does not attempt criterion 25 Conclusion and Related Outcomes Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Describes how data can be used to determine a strategy Shows progress toward proficiency, but with errors or omissions; areas for improvement may include more details about how data can be used to determine a strategy Does not attempt criterion 30 Articulation of Response Exceeds proficiency in an exceptionally clear, insightful, sophisticated, or creative manner Clearly conveys meaning with correct grammar, sentence structure, and spelling, demonstrating an understanding of audience and purpose Shows progress toward proficiency, but with errors in grammar, sentence structure, and spelling, negatively impacting readability Submission has critical errors in grammar, sentence structure, and spelling, preventing understanding of ideas 10 Citations and Attributions Uses citations for ideas requiring attribution, with few or no minor errors Uses citations for ideas requiring attribution, with consistent minor errors Uses citations for ideas requiring attribution, with major errors Does not use citations for ideas requiring attribution 10 Total: 100% Module 1 Labs DR.
CATHERINE ANDERSON MCNEESE STATE UNIVERSITY CSCI 282 OBJECT ORIENTED PROGRAMMING CHAPTER 1 Shipping Fleet Practicing inheritance with the super- class Ship and another class called Fleet SHIPPING FLEET 1. Read data from Arrays - create subclasses 2. Read from File - populate fleet from data in file SECTION 1 Problem Description You are to use the Ship class you created in last weeks lab to create three subclasses. In the bundle of files that accompa- nies this lab, there is a Fleet Class. The Fleet Class requires these three sub classes inherited from the Ship class: specifi- cally the CruiseShip, the CargoShip and the BattleShip.
These sub classes will use all methods from the super class in addition to new attributes and methods unique to the specific class. The additional attribute per subclass are as follows: • The Cargo Ship subclass has both maximum cargo weight and freezer space. • The Cruise ship subclass has the number of state rooms (each berthing two passengers), number of double rooms (each berthing 2 passengers) and number of economy rooms (each berthing a single passenger). • The battle ship subclass has weapon capacity and troop carrying capacity. What are the names of these attributes? Well you know from the convention of writing getters which is to name the method getVariableName(), where variable name is the name of the attribute.
So if you know the name of the getter, you know what the attribute should be called. In addition, in the file Fleet.java, you will see that both setters and getters for these subclasses are being used, so you know what the attrib- utes name should be. 2 There is no code-along for this lab. There will still be code- alongs in future labs, but fewer of them. I have provided you with a file bundle that contains the following file For part 1: • Ship.java ( my implementation of last weeks class) • fleet.java For part 2: • ship_info.java • fleet2.java Part 1: Creating the subclasses Your task for the first part of this exercise, is to write the sub classes with all the methods needed to run the Fleet class with- out changing anything in the Fleet class.
In fact you, MAY NOT CHANGE ANY CODE within the Fleet class. Looking at the method calls in the Fleet class will also tell you the names of setters and getters methods. The data needed to in- stantiate these classes is hard coded in to the Fleet class. Remember the OOP principle that all class attributes should be private and as such need accessor and mutator methods. Remember the convention of writing an accessor and muta- tor method.
Use the code written in the Fleet class for method names and parameter lists. Also, you are require to adhere to the setter and getter convention of having the attribute name reflected in the setter or getter. When you have completed the subclasses, you can compile and run the executable Fleet class. You should get the a dis- play identical to the one to the right, without changing any code within the fleet class. The only differences might be if you are running your program on Windows.
Then the display will have the MSWindows look-and-feel as opposed to the Mac look-and-feel as shown here. This first part it to make sure you subclasses are properly implemented. 3 Part 2 - More File IO: In the bundle of source code that accompanies this lab, you will also find a class called Fleet2. This class requires the data to be entered from a selected file. The file name selection and the display code has been provided for you.
You need to pro- vide the code that will load the data in from file. It is recom- mended that you use the scanner class. After you have success- fully loaded the data. you should see the dis- play to the right when you run the Fleet2 class. Now, to demon- strate that you under- stand what is going on in the Fleet2 code, you are to insert your name and the name of any team member be- tween the list of ships and the beginning the the cargo fleet capacity and shown in red to the right. There should be a blank line both above and below your names.
Criteria for evaluation: Your program will be evaluate by the criteria below. This is part of the specification of the problem and should be read, es- pecially when discussing project and class names. If you do not understand a criterion, it is YOUR responsibility to ask questions until you do understand! 4 CHAPTER 2 GUI Temperature converter First GUI app with interaction between user and computer. FIRST SIMPLE GUI APP 1.
Initializing window components 2. Setting up the listeners 3. Create response to events SECTION 1 Your first interactive GUI This lab will require that you implement a very simply GUI app. One that is so simple in design that it can all be done in in a single class, which will supply the window, the compo- nents and the logic to do the conversion. To get you started, there will be a code-along that will take you through the GUI display of this Lab.
Then you will be re- sponsible for supplying the methods that make the window in- teractive which include the helper function as shown on the UML. This will give you a bit of practice on exchanging infor- mation between components. You will notice in my on-going code-alongs and in the tutori- als that I give you to work through, I favor adding listeners anonymously, as opposed to allowing the class to implement the needed listener. I find this clearer when reading the code and less prone to error due to misunderstanding the code. You will also notice in future classes that IDEs that automati- cally generate code also add listeners anonymously.
I strongly recommend that in your future programs, you also adopt this approach. However, in this lab, there is no choice, it is required, just so that you have gone through it once. In the future, you will be given the choice. And it is recom- mended that you do not mix the techniques, again for in- creased readability. Lab code-along: The code-along will create the window of the very simple GUI app that is pictured on the cover of this chapter.
The UML for 6 this class is shown to the left. You should notice that the attrib- utes are private. As is expected from the OOP programmings. This is simplify you first use of a GUI interface. It will be up to you to make the app interactive by implementing the methods of checkValid, processTemp and clear.
The code-along will take you through the implementation of the other methods. All methods should have the same return value that is shown on the UML. And Yes, I know there are many ways that this can be done. What is also being practiced in these labs is programming to Spec. The spec. or specification is the UML.
Once your implementation is done, you should run the follow- ing test career and post screen shots of your results in the M3- Lab2 lab sheet. Test cases: Fahrenheit Temperature 1: 32 Fahrenheit Temperature 2: 100 Fahrenheit Temperature 3: - CSCI 282 Object Oriented Design M2-Lab: GUI Temperature Converter Name(s): Remember, when you submit your code, all files needed to run the code, including images and data files MUST be bundled in the zip file with your source code file I the proper position that so that when your program is compiled and run OUTSIDE of the IDE, it will show the same GUI, complete with images, that are shown on your images in this lab sheet. PLEASE note : there is a large penalty for there being a difference between the images you submit in your lab sheet and what the results look like when I run it.
And I will make allowances for the different look and feel between Windows and MAC. Going forward, the lab sheet will not “earn†points. BUT heavy penalty (-50) will be given if lab sheet is missing or in a format other than MSWord or pdf formats. Please provide a clipped screen shot of each of the three test cases given in the lab manual. Fahrenheit Tempurature 1: 32 Fahrenheit Tempurature 2: 100 Fahrenheit Tempurature 3: -21 CSCI 282 Object Oriented Design M2-Lab: Shipping FLeet Name(s): Remember, when you submit your code, all files needed to run the code, including images and data files MUST be bundled in the zip file with your source code file I the proper position that so that when your program is compiled and run OUTSIDE of the IDE, it will show the same GUI, complete with images, that are shown on your images in this lab sheet.
PLEASE note : there is a large penalty for there being a difference between the images you submit in your lab sheet and what the results look like when I run it. And I will make allowances for the different look and feel between Windows and MAC. Going forward, the lab sheet will not “earn†points. BUT heavy penalty (-50) will be given if lab sheet is missing or in a format other than MSWord or pdf formats. Only one image needed this week: Please provide a clipped screen shot of your PART 2 ship roster, showing your name(s) properly inserted per lab manual instructions.
Sheet1 EMPLOYEE ID DATE OF HIRE DEPARTMENT PERFORMANCE SCORE (1-4) MANAGER COMMENTARY SALARY BONUS OVERTIME /6/87 Account Planning 1 $48,200.00 $2,000.00 $0./7/87 Account Planning 3 $48,200.00 $2,000.00 $0./8/87 Account Planning 3 $48,200.00 $2,000.00 $0./9/87 Account Planning 3 $48,200.00 $2,000.00 $0./10/87 Account Planning 3 Essential Employee $48,200.00 $2,000.00 $0./11/87 Account Planning 3 $48,200.00 $2,000.00 $0./12/87 Account Planning 3 $48,200.00 $2,000.00 $0./13/87 Account Planning 3 $48,200.00 $2,000.00 $0./14/87 Account Service 1 Needs motivation. Issues with manager. $42,000.00 $2,000.00 $0./15/87 Account Service 2 $42,000.00 $2,000.00 $0./16/87 Account Service 2 $45,000.00 $2,000.00 $0./17/87 Account Service 3 $42,000.00 $2,000.00 $0./15/97 Account Service 3 $42,000.00 $2,000.00 $0./16/97 Account Service 3 $42,000.00 $2,000.00 $0./17/97 Account Service 3 $42,000.00 $2,000.00 $0./18/97 Account Service 3 $42,000.00 $2,000.00 $0./19/97 Account Service 3 $45,000.00 $2,000.00 $0./20/97 Account Service 3 $45,000.00 $2,000.00 $0./21/97 Account Service 3 $45,000.00 $2,000.00 $0./22/97 Finance & Accounts 1 $57,000.00 $2,000.00 $0./23/97 Finance & Accounts 3 $57,000.00 $2,000.00 $0./24/97 Finance & Accounts 3 $57,000.00 $2,000.00 $0./25/97 Finance & Accounts 3 $57,000.00 $2,000.00 $0./26/97 HR & Facilities 1 $61,000.00 $2,000.00 $0./27/97 HR & Facilities 3 $61,000.00 $2,000.00 $0./28/97 HR & Facilities 3 $61,000.00 $2,000.00 $0./29/97 HR & Facilities 4 $61,000.00 $2,000.00 $0./30/97 IT 3 Essential Employee $75,000.00 $2,000.00 $5,000./31/97 IT 3 $75,000.00 $2,000.00 $5,000./1/97 IT 3 $75,000.00 $2,000.00 $5,000./2/97 IT 4 $75,000.00 $2,000.00 $5,000./3/97 Logistics 3 $62,000.00 $2,000.00 $0./7/87 Logistics 3 $62,000.00 $2,000.00 $0./8/87 Logistics 3 Essential Employee $62,000.00 $2,000.00 $0./9/87 Logistics 4 Above performance. $62,000.00 $2,000.00 $0./10/87 Management 2 $370,834.00 $0.00 $0./11/87 Management 3 $247,324.00 $0.00 $0./12/87 Management 3 $237,385.00 $0.00 $0./13/87 Management 4 $245,048.00 $0.00 $0./14/87 Manufacturing 1 Essential Employee $46,000.00 $2,000.00 $0./15/87 Manufacturing 2 $42,000.00 $2,000.00 $0./16/87 Manufacturing 3 $48,000.00 $2,000.00 $0./17/87 Manufacturing 3 $48,000.00 $2,000.00 $0./18/87 Manufacturing 3 $48,000.00 $2,000.00 $0./19/87 Manufacturing 3 $48,000.00 $2,000.00 $0./20/87 Manufacturing 3 $48,000.00 $2,000.00 $0./21/87 Manufacturing 3 Great job. $42,000.00 $2,000.00 $2,700./22/87 Manufacturing 3 $42,000.00 $2,000.00 $2,700./23/87 Manufacturing 3 $42,000.00 $2,000.00 $2,700./24/87 Manufacturing 3 $42,000.00 $2,000.00 $2,700./25/87 Manufacturing 3 $42,000.00 $2,000.00 $0./26/87 Manufacturing 3 Essential Employee $42,000.00 $2,000.00 $0./27/87 Manufacturing 3 $46,000.00 $2,000.00 $0./28/87 Manufacturing 3 $46,000.00 $2,000.00 $0./29/87 Manufacturing 3 $46,000.00 $2,000.00 $0./30/87 Manufacturing 3 $46,000.00 $2,000.00 $0./29/92 Manufacturing 3 $46,000.00 $2,000.00 $0./30/92 Manufacturing 4 Never late.
Hardworking employee. $48,000.00 $2,000.00 $0./1/92 Manufacturing 4 $42,000.00 $2,000.00 $2,700./2/92 Research 3 Trying hard. $55,000.00 $2,000.00 $0./3/92 Research 3 $55,000.00 $2,000.00 $0./4/92 Research 3 $55,000.00 $2,000.00 $0./5/92 Research 3 Essential Employee $55,000.00 $2,000.00 $0./6/92 Sales 2 $55,000.00 $2,000.00 $0./7/92 Sales 2 $77,000.00 $2,000.00 $0./8/92 Sales 3 $55,000.00 $2,000.00 $1,100./9/92 Sales 3 Team leader. $55,000.00 $2,000.00 $1,100./10/92 Sales 3 $55,000.00 $2,000.00 $1,100./11/92 Sales 3 $55,000.00 $2,000.00 $0./14/87 Sales 3 $55,000.00 $2,000.00 $0./15/87 Sales 3 $77,000.00 $2,000.00 $0./16/87 Sales 4 Essential Employee $55,000.00 $2,000.00 $1,100./17/87 Web Development 3 $75,000.00 $2,000.00 $0./18/87 Web Development 3 $75,000.00 $2,000.00 $0./19/87 Web Development 3 $75,000.00 $2,000.00 $0./20/87 Web Development 3 $75,000.00 $2,000.00 $0./21/87 Web Development 3 $75,000.00 $2,000.00 $0.00