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I need help with the following exercise: 1. Write recursive functions that perfo

ID: 3550729 • Letter: I

Question

I need help with the following exercise:

1.      Write recursive functions that perform insertion and retrieval operations on a pointer-based sorted linked list of integers.  The insertion function should be void, taking a head pointer and the item to be inserted as parameters.  The retrieval function should take a head pointer and the item to be retrieved as parameters, and should return the item's position, or -1 if the item is not found in the list.  Use these procedures to write a program that inputs a series of integers, inserting them into a list until 0 is entered.  Then a second series of integers is input, until 0 is entered, and the position of each integer in the list is displayed.  Example:

Enter numbers to be inserted (0 to end): 34 23 1 45 7 0

The list is: 1 7 23 34 45

Enter numbers to be retrieved (0 to end): 23 8 45 0

23 is at position 3

8 is not in the list

45 is at position 5

Note that the program should be able to handle requests to retrieve items that are not in the list.

2.      Create a class called Board for use in playing the game tic-tac-toe.  Recall that the game is played on a 3 x 3 board, where every square is either empty, or contains an

Write recursive functions that perform insertion and retrieval operations on a pointer-based sorted linked list of integers. The insertion function should be void, taking a head pointer and the item to be inserted as parameters. The retrieval function should take a head pointer and the item to be retrieved as parameters, and should return the item's position, or -1 if the item is not found in the list. Use these procedures to write a program that inputs a series of integers, inserting them into a list until 0 is entered. Then a second series of integers is input, until 0 is entered, and the position of each integer in the list is displayed. Example: Enter numbers to be inserted (0 to end): 34 23 1 45 7 0 The list is: 1 7 23 34 45 Enter numbers to be retrieved (0 to end): 23 8 45 0 23 is at position 3 8 is not in the list 45 is at position 5 Note that the program should be able to handle requests to retrieve items that are not in the list. 2. Create a class called Board for use in playing the game tic-tac-toe. Recall that the game is played on a 3 x 3 board, where every square is either empty, or contains an "X" or an "O." The game is won when there are three X's or three O's in a straight line, either in the same column, the same row, or one of the two diagonals. The game is a stalemate when the board has no empty squares but neither X nor O has won. The following includes references to an enumerated type Player, defined as: enum Player {X, O, empty}; Your class should have the following public methods: Board: (constructor) This initializes the board, which means it sets all the positions to empty and does all else necessary to make the board ready for use. void Place(P, Column, Row): A procedure that takes a Player P and sets the Column and Row of the board to be Player P if that position is empty. If the position is occupied, the player loses a turn. bool Win(P): A function that returns true if Player P has won the game, and false otherwise. bool Stalemate(): A function that returns true if the board represents a game in stalemate, and false otherwise. You do not have to write a complete program that plays the game. However, you are to write a short program that adequately tests all the operations of your class. Notice that the earliest either player can win is after 5 plays. 3. An integer can be represented by a linked list with one digit in each node. The least significant digit in this representation is in the first node of the list. This allows for integers of virtually any size. The nodes are of the following type: struct digit { int Value; // a digit value, 0-9 digit* Next; }; typedef digit* ptrType; The following diagram shows the representation for 2149: Develop an ADT named number with the following operations for unlimited-digit numbers. In the following descriptions, number refers to an object of your ADT. M, N and O are all of type number. The sample usage for each operation shows how it might be used, although you can make your operations work differently. Increment: A method that increases the value of a number by 1. Sample usage: N.Increment(); Note that you cannot necessarily just change the last digit of the number; adding 1 to 1999, for example, requires changing all four digits to get 2000, and adding 1 to 9 requires making a new digit to get 10. Hint: You should allow for three possibilities in your function regarding the initial value for N. a. N is NULL b. N is not NULL, and the value in the first node is 0..8 c. N is not NULL, and the value in the first node is 9 Copy: A method that copies one number to another. Note that you cannot just copy one pointer to another - you must create copies of each node in the original as illustrated in a copy constructor for linked lists. Sample usage: N.Copy(M); Sum: A method that takes two numbers and sums them. Sample usage: N.Sum(M); (adds M to N). Don't forget about a carry when the sum of two digits is greater than 10. DisplayNumber: A method that displays the number in standard (most-significant digit first) form. Sample usage: N.DisplayNumber(); Your ADT should be a C++ class, with all functions and data declared in the appropriate sections. You may use recursion as you wish. Include a short program that adequately tests all the procedures in your ADT.

Explanation / Answer

here is the proper running code for your 1st question



********************************************************************************************************************

here is the code for your 2nd question

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.util.*;
public class TicTacToe implements ActionListener {
final String VERSION = "1.0";
//Setting up ALL the variables
JFrame window = new JFrame("Tic-Tac-Toe " + VERSION);

JMenuBar mnuMain = new JMenuBar();
JMenuItem mnuNewGame = new JMenuItem("New Game"),
mnuInstruction = new JMenuItem("Instructions"),
mnuExit = new JMenuItem("Exit"),
mnuAbout = new JMenuItem("About");

JButton btn1v1 = new JButton("Player vs Player"),
btn1vCPU = new JButton("Player vs CPU"),
btnBack = new JButton("<--back");
JButton btnEmpty[] = new JButton[10];

JPanel pnlNewGame = new JPanel(),
pnlNorth = new JPanel(),
pnlSouth = new JPanel(),
pnlTop = new JPanel(),
pnlBottom = new JPanel(),
pnlPlayingField = new JPanel();
JLabel lblTitle = new JLabel("Tic-Tac-Toe");
JTextArea txtMessage = new JTextArea();

final int winCombo[][] = new int[][] {
{1, 2, 3}, {1, 4, 7}, {1, 5, 9},
{4, 5, 6}, {2, 5, 8}, {3, 5, 7},
{7, 8, 9}, {3, 6, 9}
/*Horizontal Wins*/ /*Vertical Wins*/ /*Diagonal Wins*/
};
final int X = 412, Y = 268, color = 190;
boolean inGame = false;
boolean win = false;
boolean btnEmptyClicked = false;
String message;
int turn = 1;
int wonNumber1 = 1, wonNumber2 = 1, wonNumber3 = 1;

public TicTacToe() { //Setting game properties and layout and sytle...
//Setting window properties:
window.setSize(X, Y);
window.setLocation(450, 260);
window.setResizable(false);
window.setLayout(new BorderLayout());
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

//Setting Panel layouts and properties
pnlNewGame.setLayout(new GridLayout(2, 1, 2, 10));
pnlNorth.setLayout(new FlowLayout(FlowLayout.CENTER));
pnlSouth.setLayout(new FlowLayout(FlowLayout.CENTER));

pnlNorth.setBackground(new Color(color-20, color-20, color-20));
pnlSouth.setBackground(new Color(color, color, color));

pnlTop.setBackground(new Color(color, color, color));
pnlBottom.setBackground(new Color(color, color, color));

pnlTop.setLayout(new FlowLayout(FlowLayout.CENTER));
pnlBottom.setLayout(new FlowLayout(FlowLayout.CENTER));
pnlNewGame.setBackground(Color.blue);

//Adding menu items to menu bar
mnuMain.add(mnuNewGame);
mnuMain.add(mnuInstruction);
mnuMain.add(mnuAbout);
mnuMain.add(mnuExit);//---->Menu Bar Complete

//Adding buttons to NewGame panel
pnlNewGame.add(btn1v1);
pnlNewGame.add(btn1vCPU);

//Adding Action Listener to all the Buttons and Menu Items
mnuNewGame.addActionListener(this);
mnuExit.addActionListener(this);
mnuInstruction.addActionListener(this);
mnuAbout.addActionListener(this);
btn1v1.addActionListener(this);
btn1vCPU.addActionListener(this);
btnBack.addActionListener(this);

//Setting up the playing field
pnlPlayingField.setLayout(new GridLayout(3, 3, 2, 2));
pnlPlayingField.setBackground(Color.black);
for(int i=1; i<=9; i++) {
btnEmpty[i] = new JButton();
btnEmpty[i].setBackground(new Color(220, 220, 220));
btnEmpty[i].addActionListener(this);
pnlPlayingField.add(btnEmpty[i]);
}
//Adding everything needed to pnlNorth and pnlSouth
pnlNorth.add(mnuMain);
pnlSouth.add(lblTitle);

//Adding to window and Showing window
window.add(pnlNorth, BorderLayout.NORTH);
window.add(pnlSouth, BorderLayout.CENTER);
window.setVisible(true);
}

//-------------------START OF ACTION PERFORMED CLASS-------------------------//
public void actionPerformed(ActionEvent click) {
Object source = click.getSource();
for(int i=1; i<=9; i++) {
if(source == btnEmpty[i] && turn < 10) {
btnEmptyClicked = true;
if(!(turn % 2 == 0))
btnEmpty[i].setText("X");
else
btnEmpty[i].setText("O");
btnEmpty[i].setEnabled(false);
pnlPlayingField.requestFocus();
turn++;
}
}
if(btnEmptyClicked) {
checkWin();
btnEmptyClicked = false;
}
if(source == mnuNewGame) {
clearPanelSouth();
pnlSouth.setLayout(new GridLayout(2, 1, 2, 5));
pnlTop.add(pnlNewGame);
pnlBottom.add(btnBack);
pnlSouth.add(pnlTop);
pnlSouth.add(pnlBottom);

}
else if(source == btn1v1) {
if(inGame) {
int option = JOptionPane.showConfirmDialog(null, "If you start a new game," +
"your current game will be lost..." + " " +
"Are you sure you want to continue?",
"Quit Game?" ,JOptionPane.YES_NO_OPTION);
if(option == JOptionPane.YES_OPTION) {
inGame = false;
}
}
if(!inGame) {
btnEmpty[wonNumber1].setBackground(new Color(220, 220, 220));
btnEmpty[wonNumber2].setBackground(new Color(220, 220, 220));
btnEmpty[wonNumber3].setBackground(new Color(220, 220, 220));
turn = 1;
for(int i=1; i<10; i++) {
btnEmpty[i].setText("");
btnEmpty[i].setEnabled(true);
}
win = false;
showGame();

}
}
else if(source == btn1vCPU) {
JOptionPane.showMessageDialog(null, "Coming Soon!!");
}
else if(source == mnuExit) {
int option = JOptionPane.showConfirmDialog(null, "Are you sure you want to exit?",
"Exit Game" ,JOptionPane.YES_NO_OPTION);
if(option == JOptionPane.YES_OPTION)
System.exit(0);
}
else if(source == mnuInstruction || source == mnuAbout) {
clearPanelSouth();
String message = "";
txtMessage.setBackground(new Color(color, color, color));
if(source == mnuInstruction) {
message = "Instructions: " +
"Your goal is to be the first player to get 3 X's or O's in a " +
"row. (horizontally, diagonally, or vertically)";
} else {
message = "About: " +
"Title: Tic-Tac-Toe " +
"Author: Blmaster " +
"Version: " + VERSION + " ";
}
txtMessage.setEditable(false);
txtMessage.setText(message);
pnlSouth.setLayout(new GridLayout(2, 1, 2, 5));
pnlTop.add(txtMessage);
pnlBottom.add(btnBack);
pnlSouth.add(pnlTop);
pnlSouth.add(pnlBottom);
}
else if(source == btnBack) {
if(inGame)
showGame();
else {
clearPanelSouth();
pnlSouth.setLayout(new FlowLayout(FlowLayout.CENTER));
pnlNorth.setVisible(true);
pnlSouth.add(lblTitle);
}
}
pnlSouth.setVisible(false);
pnlSouth.setVisible(true);
}
//-------------------END OF ACTION PERFORMED CLASS-------------------------//

/*
----------------------------------
Start of all the other methods. |
----------------------------------
*/
public void showGame() { // Shows the Playing Field
// *IMPORTANT*- Does not start out brand new (meaning just shows what it had before)
clearPanelSouth();
inGame = true;
pnlSouth.setLayout(new BorderLayout());
pnlSouth.add(pnlPlayingField, BorderLayout.CENTER);
pnlPlayingField.requestFocus();
}

public void checkWin() { // checks if there are 3 symbols in a row vertically, diagonally, or horizontally.
// then shows a message and disables buttons.
for(int i=0; i<7; i++) {
if(
!btnEmpty[winCombo[i][0]].getText().equals("") &&
btnEmpty[winCombo[i][0]].getText().equals(btnEmpty[winCombo[i][1]].getText()) &&
// if {1 == 2 && 2 == 3}
btnEmpty[winCombo[i][1]].getText().equals(btnEmpty[winCombo[i][2]].getText())
/*
The way this checks the if someone won is:
First: it checks if the btnEmpty[x] is not equal to an empty string- x being the array number
inside the multi-dementional array winCombo[checks inside each of the 7 sets][the first number]
Secong: it checks if btnEmpty[x] is equal to btnEmpty[y]- x being winCombo[each set][the first number]
y being winCombo[each set the same as x][the second number] (So basically checks if the first and
second number in each set is equal to each other)
Third: it checks if btnEmtpy[y] is eual to btnEmpty[z]- y being the same y as last time and z being
winCombo[each set as y][the third number]
Conclusion: So basically it checks if it is equal to the btnEmpty is equal to each set of numbers
*/
) {
win = true;
wonNumber1 = winCombo[i][0];
wonNumber2 = winCombo[i][1];
wonNumber3 = winCombo[i][2];
btnEmpty[wonNumber1].setBackground(Color.white);
btnEmpty[wonNumber2].setBackground(Color.white);
btnEmpty[wonNumber3].setBackground(Color.white);
break;
}
}
if(win || (!win && turn>9)) {
if(win) {
if(turn % 2 == 0)
message = "X has won!";
else
message = "O has won!";
win = false;
} else if(!win && turn>9) {
message = "Both players have tied! Better luck next time.";
}
JOptionPane.showMessageDialog(null, message);
for(int i=1; i<=9; i++) {
btnEmpty[i].setEnabled(false);
}
}
}

public void clearPanelSouth() { //Removes all the possible panels
//that pnlSouth, pnlTop, pnlBottom
//could have.
pnlSouth.remove(lblTitle);
pnlSouth.remove(pnlTop);
pnlSouth.remove(pnlBottom);
pnlSouth.remove(pnlPlayingField);
pnlTop.remove(pnlNewGame);
pnlTop.remove(txtMessage);
pnlBottom.remove(btnBack);
}

public static void main(String[] args) {
new TicTacToe();// Calling the class construtor.
}
}