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Can someone help please help to implement this program? I have been working on t

ID: 3575383 • Letter: C

Question

Can someone help please help to implement this program? I have been working on this for weeks and its driving me crazy. Please read the entire question, it should include a menu driven program and can check all methods in a class. PLEASE HELP!

Here is the question:

Implement a class for a weighted directed graph using an adjacency matrix. The class should have a constructor, a copy constructor, a destructor and all the methods necessary to add/delete vertices, add/delete edges… Write a menu-driven program to THOROUGHLY check your class and all the methods included in your program. You can choose the data type for the list. Allow the user to continue with operations as long as he/she wants to. Your program should check if an operation is possible ( ex: check if the graph is empty before attempting to delete an item; check if it is full before attempting to insert an item…) Your program should have the following methods: 1. A DFS method to perform a Depth First Search from a given vertex 2. A BFS method to perform a Breadth First Search from a given vertex 3. A shortestPath method that print the shortest path from a given vertex v to any other vertex 4. Additional methods that will make your program more structured.

Explanation / Answer

solution:

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include<iostream>
using namespace std;

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>

// A structure to represent a node in adjacency list
struct AdjListNode
{
int dest;
int weight;
struct AdjListNode* next;
};

// A structure to represent an adjacency liat
struct AdjList
{
struct AdjListNode *head; // pointer to head node of list
};

// A structure to represent a graph. A graph is an array of adjacency lists.
// Size of array will be V (number of vertices in graph)
struct Graph
{
int V;
struct AdjList* array;
};

// A utility function to create a new adjacency list node
struct AdjListNode* newAdjListNode(int dest, int weight)
{
struct AdjListNode* newNode =
(struct AdjListNode*) malloc(sizeof(struct AdjListNode));
newNode->dest = dest;
newNode->weight = weight;
newNode->next = NULL;
return newNode;
}

// A utility function that creates a graph of V vertices
struct Graph* createGraph(int V)
{
struct Graph* graph = (struct Graph*) malloc(sizeof(struct Graph));
graph->V = V;

// Create an array of adjacency lists. Size of array will be V
graph->array = (struct AdjList*) malloc(V * sizeof(struct AdjList));

// Initialize each adjacency list as empty by making head as NULL
for (int i = 0; i < V; ++i)
graph->array[i].head = NULL;

return graph;
}

// Adds an edge to an undirected graph
void addEdge(struct Graph* graph, int src, int dest, int weight)
{
// Add an edge from src to dest. A new node is added to the adjacency
// list of src. The node is added at the begining
struct AdjListNode* newNode = newAdjListNode(dest, weight);
newNode->next = graph->array[src].head;
graph->array[src].head = newNode;


}

// Structure to represent a min heap node
struct MinHeapNode
{
int v;
int dist;
};

// Structure to represent a min heap
struct MinHeap
{
int size; // Number of heap nodes present currently
int capacity; // Capacity of min heap
int *pos; // This is needed for decreaseKey()
struct MinHeapNode **array;
};

// A utility function to create a new Min Heap Node
struct MinHeapNode* newMinHeapNode(int v, int dist)
{
struct MinHeapNode* minHeapNode =
(struct MinHeapNode*) malloc(sizeof(struct MinHeapNode));
minHeapNode->v = v;
minHeapNode->dist = dist;
return minHeapNode;
}

// A utility function to create a Min Heap
struct MinHeap* createMinHeap(int capacity)
{
struct MinHeap* minHeap =
(struct MinHeap*) malloc(sizeof(struct MinHeap));
minHeap->pos = (int *)malloc(capacity * sizeof(int));
minHeap->size = 0;
minHeap->capacity = capacity;
minHeap->array =
(struct MinHeapNode**) malloc(capacity * sizeof(struct MinHeapNode*));
return minHeap;
}

// A utility function to swap two nodes of min heap. Needed for min heapify
void swapMinHeapNode(struct MinHeapNode** a, struct MinHeapNode** b)
{
struct MinHeapNode* t = *a;
*a = *b;
*b = t;
}

// A standard function to heapify at given idx
// This function also updates position of nodes when they are swapped.
// Position is needed for decreaseKey()
void minHeapify(struct MinHeap* minHeap, int idx)
{
int smallest, left, right;
smallest = idx;
left = 2 * idx + 1;
right = 2 * idx + 2;

if (left < minHeap->size &&
minHeap->array[left]->dist < minHeap->array[smallest]->dist )
smallest = left;

if (right < minHeap->size &&
minHeap->array[right]->dist < minHeap->array[smallest]->dist )
smallest = right;

if (smallest != idx)
{
// The nodes to be swapped in min heap
MinHeapNode *smallestNode = minHeap->array[smallest];
MinHeapNode *idxNode = minHeap->array[idx];

// Swap positions
minHeap->pos[smallestNode->v] = idx;
minHeap->pos[idxNode->v] = smallest;

// Swap nodes
swapMinHeapNode(&minHeap->array[smallest], &minHeap->array[idx]);

minHeapify(minHeap, smallest);
}
}

// A utility function to check if the given minHeap is ampty or not
int isEmpty(struct MinHeap* minHeap)
{
return minHeap->size == 0;
}

// Standard function to extract minimum node from heap
struct MinHeapNode* extractMin(struct MinHeap* minHeap)
{
if (isEmpty(minHeap))
return NULL;

// Store the root node
struct MinHeapNode* root = minHeap->array[0];

// Replace root node with last node
struct MinHeapNode* lastNode = minHeap->array[minHeap->size - 1];
minHeap->array[0] = lastNode;

// Update position of last node
minHeap->pos[root->v] = minHeap->size-1;
minHeap->pos[lastNode->v] = 0;

// Reduce heap size and heapify root
--minHeap->size;
minHeapify(minHeap, 0);

return root;
}

// Function to decreasy dist value of a given vertex v. This function
// uses pos[] of min heap to get the current index of node in min heap
void decreaseKey(struct MinHeap* minHeap, int v, int dist)
{
// Get the index of v in heap array
int i = minHeap->pos[v];

// Get the node and update its dist value
minHeap->array[i]->dist = dist;

// Travel up while the complete tree is not hepified.
// This is a O(Logn) loop
while (i && minHeap->array[i]->dist < minHeap->array[(i - 1) / 2]->dist)
{
// Swap this node with its parent
minHeap->pos[minHeap->array[i]->v] = (i-1)/2;
minHeap->pos[minHeap->array[(i-1)/2]->v] = i;
swapMinHeapNode(&minHeap->array[i], &minHeap->array[(i - 1) / 2]);

// move to parent index
i = (i - 1) / 2;
}
}

// A utility function to check if a given vertex
// 'v' is in min heap or not
bool isInMinHeap(struct MinHeap *minHeap, int v)
{
if (minHeap->pos[v] < minHeap->size)
return true;
return false;
}

// A utility function used to print the solution
void printArr(int dist[], int n)
{
if(dist[n-1] == LONG_MAX){
cout << "-1";
}
else{
cout << dist[n-1];
}
}

// The main function that calulates distances of shortest paths from src to all
// vertices. It is a O(ELogV) function
void dijkstra(struct Graph* graph, int src)
{
int V = graph->V;// Get the number of vertices in graph
int dist[V]; // dist values used to pick minimum weight edge in cut

// minHeap represents set E
struct MinHeap* minHeap = createMinHeap(V);

// Initialize min heap with all vertices. dist value of all vertices
for (int v = 0; v < V; ++v)
{
dist[v] = INT_MAX;
minHeap->array[v] = newMinHeapNode(v, dist[v]);
minHeap->pos[v] = v;
}

// Make dist value of src vertex as 0 so that it is extracted first
minHeap->array[src] = newMinHeapNode(src, dist[src]);
minHeap->pos[src] = src;
dist[src] = 0;
decreaseKey(minHeap, src, dist[src]);

// Initially size of min heap is equal to V
minHeap->size = V;

// In the followin loop, min heap contains all nodes
// whose shortest distance is not yet finalized.
while (!isEmpty(minHeap))
{
// Extract the vertex with minimum distance value
struct MinHeapNode* minHeapNode = extractMin(minHeap);
int u = minHeapNode->v; // Store the extracted vertex number

// Traverse through all adjacent vertices of u (the extracted
// vertex) and update their distance values
struct AdjListNode* pCrawl = graph->array[u].head;
while (pCrawl != NULL)
{
int v = pCrawl->dest;

// If shortest distance to v is not finalized yet, and distance to v
// through u is less than its previously calculated distance
if (isInMinHeap(minHeap, v) && dist[u] != INT_MAX &&
pCrawl->weight + dist[u] < dist[v])
{
dist[v] = dist[u] + pCrawl->weight;

// update distance value in min heap also
decreaseKey(minHeap, v, dist[v]);
}
pCrawl = pCrawl->next;
}
}

// print the calculated shortest distances
printArr(dist, V);
}

int main(){
int V,E;
cin >> V >> E;
struct Graph* graph = createGraph(V);
int x,y;
while(E--){
cin >> x >> y;
if(x != y){
x--;
y--;
addEdge(graph, x, y, 0);
addEdge(graph, y, x, 1);
}

}
dijkstra(graph, 0);
return 0;
}