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ID: 3662667 • Letter: P

Question

Please be original, no copy and pasting and please include screenshot of output.

Redo Programming Exercise 14 ofChapter 5 so that it uses the STL class set to process the list of videos rented by the customer and the list of store members

Chapter 5 exersice 14 info

14.a. Complete the design and implementation of the class customerType defined in the Programming Example Video Store.

b. Design and implement the class customerListType to create and maintain a list of customers for the video store.

PROGRAMMING EXAMPLE: Video Store


#include <iostream>
#include <string>
using namespace std;
class videoType
{
friend ostream& operator<< (ostream&, const videoType&);
public:
void setVideoInfo(string title, string star1,
string star2, string producer,
string director, string productionCo,
int setInStock);


int getNoOfCopiesInStock() const;

void checkOut();

void checkIn();

void printTitle() const;

void printInfo() const;

bool checkTitle(string title);

void updateInStock(int num);

void setCopiesInStock(int num);

string getTitle() const;

videoType(string title = "", string star1 = "",
string star2 = "", string producer = "",
string director = "", string productionCo = "",
int setInStock = 0);

bool operator==(const videoType&) const;
bool operator!=(const videoType&) const;
private:
string videoTitle;
string movieStar1;
string movieStar2;
string movieProducer;
string movieDirector;
string movieProductionCo;
int copiesInStock;
};

void videoType::setVideoInfo(string title, string star1,
string star2, string producer,
string director,
string productionCo,
int setInStock)
{
videoTitle = title;
movieStar1 = star1;
movieStar2 = star2;
movieProducer = producer;
movieDirector = director;
movieProductionCo = productionCo;
copiesInStock = setInStock;
}

void videoType::checkOut()
{
if (getNoOfCopiesInStock() > 0)
copiesInStock--;
else
cout << "Currently out of stock" << endl;
}
void videoType::checkIn()
{
copiesInStock++;
}
int videoType::getNoOfCopiesInStock() const
{
return copiesInStock;
}
void videoType::printTitle() const
{
cout << "Video Title: " << videoTitle << endl;
}
void videoType::printInfo() const
{
cout << "Video Title: " << videoTitle << endl;
cout << "Stars: " << movieStar1 << " and "
<< movieStar2 << endl;
cout << "Producer: " << movieProducer << endl;
cout << "Director: " << movieDirector << endl;
cout << "Production Company: " << movieProductionCo << endl;
cout << "Copies in stock: " << copiesInStock << endl;
}
bool videoType::checkTitle(string title)
{
return (videoTitle == title);
}
void videoType::updateInStock(int num)
{
copiesInStock += num;
}
void videoType::setCopiesInStock(int num)
{
copiesInStock = num;
}
Programming Example: Video Store | 331
string videoType::getTitle() const
{
return videoTitle;
}
videoType::videoType(string title, string star1,
string star2, string producer,
string director,
string productionCo, int setInStock)
{
setVideoInfo(title, star1, star2, producer, director,
productionCo, setInStock);
}
bool videoType::operator==(const videoType& other) const
{
return (videoTitle == other.videoTitle);
}
bool videoType::operator!=(const videoType& other) const
{
return (videoTitle != other.videoTitle);
}
ostream& operator<< (ostream& osObject, const videoType& video)
{
osObject << endl;
osObject << "Video Title: " << video.videoTitle << endl;
osObject << "Stars: " << video.movieStar1 << " and "
<< video.movieStar2 << endl;
osObject << "Producer: " << video.movieProducer << endl;
osObject << "Director: " << video.movieDirector << endl;
osObject << "Production Company: "
<< video.movieProductionCo << endl;
osObject << "Copies in stock: " << video.copiesInStock
<< endl;
osObject << "_____________________________________" << endl;
return osObject;
}


#include <string>
#include "unorderedLinkedList.h"
#include "videoType.h"
using namespace std;
class videoListType:public unorderedLinkedList<videoType>
{
public:
bool videoSearch(string title) const;

bool isVideoAvailable(string title) const;

void videoCheckOut(string title);

void videoCheckIn(string title);

bool videoCheckTitle(string title) const;

Programming Example: Video Store | 333
void videoUpdateInStock(string title, int num);

void videoSetCopiesInStock(string title, int num);

void videoPrintTitle() const;

private:
void searchVideoList(string title, bool& found,
nodeType<videoType>* &current) const;

};

void videoListType::searchVideoList(string title, bool& found,
nodeType<videoType>* &current) const
{
found = false;
current = first;
while (current != NULL && !found)
if (current->info.checkTitle(title))
found = true;
else
current = current->link;

}

bool videoListType::isVideoAvailable(string title) const
{
bool found;
nodeType<videoType> *location;
searchVideoList(title, found, location);
if (found)
found = (location->info.getNoOfCopiesInStock() > 0);
else
found = false;
return found;
}
void videoListType::videoCheckIn(string title)
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location);
if (found)
location->info.checkIn();

cout << "The store does not carry " << title
<< endl;
}
void videoListType::videoCheckOut(string title)
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location);
if (found)
location->info.checkOut();
else
cout << "The store does not carry " << title
<< endl;
}
bool videoListType::videoCheckTitle(string title) const
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location);
return found;
}
void videoListType::videoUpdateInStock(string title, int num)
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location);
if (found)
location->info.updateInStock(num);
else
cout << "The store does not carry " << title
<< endl;
}
void videoListType::videoSetCopiesInStock(string title, int num)
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location);
if (found)
location->info.setCopiesInStock(num);

else
cout << "The store does not carry " << title
<< endl;
}
bool videoListType::videoSearch(string title) const
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location);
return found;
}
void videoListType::videoPrintTitle() const
{
nodeType<videoType>* current;
current = first;
while (current != NULL)
{
current->info.printTitle();
current = current->link;
}
}

MAIN
PROGRAM

#include <iostream>
#include <fstream>
#include <string>
#include "videoType.h"
#include "videoListType.h"
using namespace std;
void createVideoList(ifstream& infile,
videoListType& videoList);
void displayMenu();
int main()
{
videoListType videoList;
int choice;
char ch;
string title;
ifstream infile;
//open the input file
infile.open("videoDat.txt");
if (!infile)

{
cout << "The input file does not exist. "
<< "The program terminates!!!" << endl;
return 1;
}

createVideoList(infile, videoList);
infile.close();

displayMenu();
cout << "Enter your choice: ";
cin >> choice; //get the request
cin.get(ch);
cout << endl;

while (choice != 9)
{
switch (choice)
{
case 1:
cout << "Enter the title: ";
getline(cin, title);
cout << endl;
if (videoList.videoSearch(title))
cout << "The store carries " << title
<< endl;
else
cout << "The store does not carry "
<< title << endl;
break;
case 2:
cout << "Enter the title: ";
getline(cin, title);
cout << endl;
if (videoList.videoSearch(title))
{
if (videoList.isVideoAvailable(title))
{
videoList.videoCheckOut(title);
cout << "Enjoy your movie: "
<< title << endl;
}
else
cout << "Currently " << title
<< " is out of stock." << endl;
}

else
cout << "The store does not carry "
<< title << endl;
break;
case 3:
cout << "Enter the title: ";
getline(cin, title);
cout << endl;
if (videoList.videoSearch(title))
{
videoList.videoCheckIn(title);
cout << "Thanks for returning "
<< title << endl;
}
else
cout << "The store does not carry "
<< title << endl;
break;
case 4:
cout << "Enter the title: ";
getline(cin, title);
cout << endl;
if (videoList.videoSearch(title))
{
if (videoList.isVideoAvailable(title))
cout << title << " is currently in "
<< "stock." << endl;
else
cout << title << " is currently out "
<< "of stock." << endl;
}
else
cout << "The store does not carry "
<< title << endl;
break;
case 5:
videoList.videoPrintTitle();
break;
case 6:
videoList.print();
break;
default:
cout << "Invalid selection." << endl;
}//end switch
displayMenu();
cout << "Enter your choice: ";
cin >> choice;
cin.get(ch);
cout << endl;
}
return 0;
}
void createVideoList(ifstream& infile,
videoListType& videoList)
{
string title;
string star1;
string star2;
string producer;
string director;
string productionCo;
char ch;
int inStock;
videoType newVideo;
getline(infile, title);
while (infile)
{
getline(infile, star1);
getline(infile, star2);
getline(infile, producer);
getline(infile, director);
getline(infile, productionCo);
infile >> inStock;
infile.get(ch);
newVideo.setVideoInfo(title, star1, star2, producer,
director, productionCo, inStock);
videoList.insertFirst(newVideo);
getline(infile, title);
}
}//end createVideoList
void displayMenu()
{
cout << "Select one of the following:" << endl;
cout << "1: To check whether the store carries a "
<< "particular video." << endl;
cout << "2: To check out a video." << endl;
cout << "3: To check in a video." << endl;
cout << "4: To check whether a particular video is "
<< "in stock." << endl;
cout << "5: To print only the titles of all the videos."
<< endl;
cout << "6: To print a list of all the videos." << endl;
cout << "9: To exit" << endl;
}

Explanation / Answer

1)LINKEDLIST.H

#ifndef H_LinkedListType
#define H_LinkedListType

#include <iostream>
#include <cassert>
using namespace std;

template <class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};

template<class Type>
class linkedListType
{
friend ostream& operator<<(ostream&, const linkedListType<Type>&);

public:
const linkedListType<Type>& operator=
(const linkedListType<Type>&);
//Overload the assignment operator.
void initializeList();
//Initializes the list to an empty state.
//Postcondition: first = NULL, last = NULL,
// count = 0
bool isEmptyList();
//Function to determine whether the list is empty.
//Postcondition: Returns true if the list is empty;
// otherwise, returns false.

int length();
//Function to return the number of nodes in the
//list.
//Postcondition: The value of count is returned.
void destroyList();
//Function to delete all the nodes from the list.
//Postcondition: first = NULL, last = NULL,
// count = 0
Type front();
//Function to return the first element of the list.
//Precondition: The list must exist and must not be
//empty.
//Postcondition: If the list is empty, then the
// program terminates; otherwise,
// the first element of the list is
// returned.
Type back();
//Function to return the last element of the
//list.
//Precondition: The list must exist and must not
//be empty.
//Postcondition: If the list is empty, then the
// program terminates; otherwise,
// the last element of the list is
// returned.

bool search(const Type& searchItem);
//Function to determine whether searchItem is in
//the list.
//Postcondition: Returns true if searchItem is found
// in the list; otherwise, it returns
// false.

void insertFirst(const Type& newItem);
//Function to insert newItem in the list.
//Postcondition: first points to the new list
// and newItem is inserted at the
// beginning of the list.

void insertLast(const Type& newItem);
//Function to return newItem at the end of the
//list.
//Postcondition: first points to the new list,
// newItem is inserted at the end
// of the list, and last points to
// the last node in the list.

void deleteNode(const Type& deleteItem);
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing
// deleteItem is deleted from the
// list, first points to the first
// node, and last points to the last
// node of the updated list.

linkedListType();
//default constructor
//Initializes the list to an empty state.
//Postcondition: first = NULL, last = NULL,
// count = 0

linkedListType(const linkedListType<Type>& otherList);
//copy constructor

~linkedListType();
//destructor
//Deletes all the nodes from the list.
//Postcondition: The list object is destroyed.

protected:
int count; //variable to store the number of
//elements in the list
nodeType<Type> *first; //pointer to the first node of
//the list
nodeType<Type> *last; //pointer to the last node of
//the list
private:
void copyList(const linkedListType<Type>& otherList);
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created
// and assigned to this list.
};

template<class Type>
bool linkedListType<Type>::isEmptyList()
{
return(first == NULL);
}

template<class Type>
linkedListType<Type>::linkedListType() // default constructor
{
first = NULL;
last = NULL;
count = 0;
}

template<class Type>
void linkedListType<Type>::destroyList()
{
nodeType<Type> *temp; //pointer to deallocate the memory
//occupied by the node
while(first != NULL) //while there are nodes in the list
{
temp = first; //set temp to the current node
first = first->link; //advance first to the next node
delete temp; //deallocate memory occupied by temp
}

last = NULL; //initialize last to NULL; first has already
//been set to NULL by the while loop
count = 0;
}


template<class Type>
void linkedListType<Type>::initializeList()
{
destroyList(); //if the list has any nodes, delete them
}

template<class Type>
int linkedListType<Type>::length()
{
return count;
} // end length

template<class Type>
Type linkedListType<Type>::front()
{
assert(first != NULL);
return first->info; //return the info of the first node
}//end front


template<class Type>
Type linkedListType<Type>::back()
{
assert(last != NULL);
return last->info; //return the info of the first node
}//end back

template<class Type>
bool linkedListType<Type>::search(const Type& searchItem)
{
nodeType<Type> *current; //pointer to traverse the list
bool found;

current = first; //set current to point to the
//first node in the list
found = false; //set found to false

while(current != NULL && !found) //search the list
if(current->info == searchItem) //the item is found
found = true;
else
current = current->link; //make current point
//to the next node

return found;
}//end search

template<class Type>
void linkedListType<Type>::insertFirst(const Type& newItem)
{
nodeType<Type> *newNode; //pointer to create the new node

newNode = new nodeType<Type>; //create the new node

assert(newNode != NULL); //If unable to allocate memory,
//terminate the program

newNode->info = newItem; //store the new item in the node
newNode->link = first; //insert newNode before first
first = newNode; //make first point to the
//actual first node
count++; //increment count

if(last == NULL) //if the list was empty, newNode is also
//the last node in the list
last = newNode;
}

template<class Type>
void linkedListType<Type>::insertLast(const Type& newItem)
{
nodeType<Type> *newNode; //pointer to create the new node

newNode = new nodeType<Type>; //create the new node

assert(newNode != NULL); //If unable to allocate memory,
//terminate the program

newNode->info = newItem; //store the new item in the node
newNode->link = NULL; //set the link field of newNode
//to NULL

if(first == NULL) //if the list is empty, newNode is
//both the first and last node
{
first = newNode;
last = newNode;
count++; //increment count
}
else //the list is not empty, insert newNode after last
{
last->link = newNode; //insert newNode after last
last = newNode; //make last point to the actual last node
count++; //increment count
}
}//end insertLast

template<class Type>
void linkedListType<Type>::deleteNode(const Type& deleteItem)
{
nodeType<Type> *current; //pointer to traverse the list
nodeType<Type> *trailCurrent; //pointer just before current
bool found;

if(first == NULL) //Case 1; list is empty.
cerr<<"Can not delete from an empty list. ";
else
{
if(first->info == deleteItem) //Case 2
{
current = first;
first = first->link;
count--;
if(first == NULL) //list has only one node
last = NULL;
delete current;
}
else //search the list for the node with the given info
{
found = false;
trailCurrent = first; //set trailCurrent to point to
//the first node
current = first->link; //set current to point to the
//second node

while(current != NULL && !found)
{
if(current->info != deleteItem)
{
trailCurrent = current;
current = current->link;
}
else
found = true;
} // end while

if(found) //Case 3; if found, delete the node
{
trailCurrent->link = current->link;
count--;

if(last == current) //node to be deleted was
//the last node
last = trailCurrent; //update the value of last

delete current; //delete the node from the list
}
else
cout<<"Item to be deleted is not in the list."<<endl;
} //end else
} //end else
} //end deleteNode


//Overloading the stream insertion operator
template<class Type>
ostream& operator<<(ostream& osObject, const linkedListType<Type>& list)
{
nodeType<Type> *current; //pointer to traverse the list

current = list.first; //set current so that it points to
//the first node
while(current != NULL) //while more data to print
{
osObject<<current->info<<" ";
current = current->link;
}

return osObject;
}

template<class Type>
linkedListType<Type>::~linkedListType() // destructor
{
destroyList();
}//end destructor


template<class Type>
void linkedListType<Type>::copyList
(const linkedListType<Type>& otherList)
{
nodeType<Type> *newNode; //pointer to create a node
nodeType<Type> *current; //pointer to traverse the list

if(first != NULL) //if the list is nonempty, make it empty
destroyList();

if(otherList.first == NULL) //otherList is empty
{
first = NULL;
last = NULL;
count = 0;
}
else
{
current = otherList.first; //current points to the
//list to be copied
count = otherList.count;

//copy the first node
first = new nodeType<Type>; //create the node

assert(first != NULL);

first->info = current->info; //copy the info
first->link = NULL; //set the link field of
//the node to NULL
last = first; //make last point to the
//first node
current = current->link; //make current point to
//the next node

//copy the remaining list
while(current != NULL)
{
newNode = new nodeType<Type>; //create a node

assert(newNode!= NULL);

newNode->info = current->info; //copy the info
newNode->link = NULL; //set the link of
//newNode to NULL
last->link = newNode; //attach newNode after last
last = newNode; //make last point to
//the actual last node
current = current->link; //make current point to
//the next node
}//end while
}//end else
}//end copyList


//copy constructor
template<class Type>
linkedListType<Type>::linkedListType
(const linkedListType<Type>& otherList)
{
first = NULL;

copyList(otherList);

}//end copy constructor

//overload the assignment operator
template<class Type>
const linkedListType<Type>& linkedListType<Type>::operator=
(const linkedListType<Type>& otherList)
{
if(this != &otherList) //avoid self-copy
copyList(otherList);

return *this;
}

#endif

2)
#ifndef H_VideoLinkedListType
#define H_VideoLinkedListType

#include <iostream>
#include <string>
#include "linkedList.h"
#include "videoType.h"

using namespace std;

class videoListType: public linkedListType<videoType>
{
public:
bool videoSearch(string vTitle);
//Function to search the list to see whether a
//particular title, specified by the parameter title,
//is in the store.
//Postcondition: Returns true if the title is found;
// otherwise, returns false.

bool isVideoAvailable(string vTitle);
//Function to return true if at least one copy of a
//particular video is in the store.

void videoCheckOut(string title);
//Function to check out a video, that is, rent a video.
//Postcondition: copiesInStock is decremented by one.

void videoCheckIn(string vTitle);
//Function to check in a video returned by a customer.
//Postcondition: copiesInstock is incremented by one.

bool videoCheckTitle(string vTitle);
//Function to determine whether a particular video is in
//the store.
//Postcondition: Returns true if the video title is the
// same as vTitle; otherwise, returns
// false.

void videoUpdateInStock(string vTitle, int num);
//Function to update the number of copies of a video
//by adding the value of the parameter num. The
//parameter vTitle specifies the name of the video for
//which the number of copies is to be updated.
//Postcondition: copiesInStock = copiesInStock + num

void videoSetCopiesInStock(string vTitle, int num);
//Function to reset the number of copies of a video.
//The parameter vTitle specifies the name of the video
//for which the number of copies is to be reset; the
//parameter num specifies the number of copies.
//Postcondition: copiesInStock = num

void videoPrintTitle();
//Function to print the titles of all the videos in the store.

private:
void searchVideoList(string vTitle, bool& found,
nodeType<videoType>* &current);
//Function to searche the video list for a particular
//video, specified by the parameter vTitle.
//Postcondition: If the video is found, the parameter
// found is set to true; otherwise, it is set
// to false. The parameter current points to
// the node containing the video.
};

#endif

3)

#include <iostream>
#include <string>
#include "videoLinkedListType.h"

using namespace std;

bool videoListType::isVideoAvailable(string vTitle)
{
bool found;
nodeType<videoType> *location;

searchVideoList(vTitle, found, location);

if(found)
found = (location->info.getNoOfCopiesInStock() > 0);
else
found = false;

return found;
}

void videoListType::videoCheckIn(string vTitle)
{
bool found = false;
nodeType<videoType> *location;

searchVideoList(vTitle, found, location);

if(found)
location->info.checkIn();
else
cout<<"This video is not in the store."<<endl;
}

void videoListType::videoCheckOut(string vTitle)
{
bool found = false;
nodeType<videoType> *location;

searchVideoList(vTitle, found, location);

if(found)
location->info.checkOut();
else
cout<<"This video is not in the store."<<endl;
}

bool videoListType::videoCheckTitle(string vTitle)
{
bool found = false;
nodeType<videoType> *location;

searchVideoList(vTitle, found, location);

return found;
}

void videoListType::videoUpdateInStock(string vTitle, int num)
{
bool found = false;
nodeType<videoType> *location;

searchVideoList(vTitle, found, location);

if(found)
location->info.updateInStock(num);
else
cout<<"This video is not in the store."<<endl;
}

void videoListType::videoSetCopiesInStock(string vTitle, int num)
{
bool found = false;
nodeType<videoType> *location;

searchVideoList(vTitle,found,location);

if(found)
location->info.setCopiesInStock(num);
else
cout<<"This video is not in the store."<<endl;
}

bool videoListType::videoSearch(string vTitle)
{
bool found = false;
nodeType<videoType> *location;

searchVideoList(vTitle, found, location);

return found;
}

void videoListType::searchVideoList(string vTitle, bool& found,
nodeType<videoType>* &current)
{
found = false; //set found to false

if(first == NULL) //list is empty
cerr<<"Cannot search an empty list. "<<endl;
else
{
current = first; //set current point to first
//node in the list.
found = false; // set found to false

while(!found && current != NULL) //search the list
if(current->info.checkTitle(vTitle)) //the item is
//found
found = true;
else
current = current->link; //make current point
//to the next node
} //end else
}


void videoListType::videoPrintTitle()
{
nodeType<videoType>* current;

current = first;
while(current != NULL)
{
current->info.printTitle();
current = current->link;
}
}

4)

#include <iostream>
#include <string>
#include "videoType.h"

using namespace std;

void videoType::setVideoInfo(string title, string star1,
string star2, string producer,
string director, string productionCo,
int setInStock)
{
videoTitle = title;
movieStar1 = star1;
movieStar2 = star2;
movieProducer = producer;
movieDirector = director;
movieProductionCo = productionCo;
copiesInStock = setInStock;
}

void videoType::checkOut()
{
if(getNoOfCopiesInStock() > 0)
copiesInStock--;
else
cout<<"Currently out of stock"<<endl;
}

void videoType::checkIn()
{
copiesInStock++;
}

int videoType::getNoOfCopiesInStock() const
{
return copiesInStock;
}

void videoType::printTitle() const
{
cout<<"Video Title: "<<videoTitle<<endl;
}

void videoType::printInfo() const
{
cout<<"Video Title: "<<videoTitle<<endl;
cout<<"Stars: "<<movieStar1<<" and "<<movieStar2<<endl;
cout<<"Producer: "<<movieProducer<<endl;
cout<<"Director: "<<movieDirector<<endl;
cout<<"Production Company: "<<movieProductionCo<<endl;
cout<<"Copies in stock: "<<copiesInStock<<endl;
}

bool videoType::checkTitle(string title)
{
return(videoTitle == title);
}

void videoType::updateInStock(int num)
{
copiesInStock += num;
}

void videoType::setCopiesInStock(int num)
{
copiesInStock = num;
}

string videoType::getTitle()
{
return videoTitle;
}

videoType::videoType(string title, string star1,
string star2, string producer,
string director,
string productionCo, int setInStock)
{
setVideoInfo(title, star1, star2, producer, director,
productionCo, setInStock);
}

bool videoType::operator==(const videoType& other) const
{
return (videoTitle == other.videoTitle);
}

bool videoType::operator!=(const videoType& other) const
{
return (videoTitle != other.videoTitle);
}

ostream& operator<<(ostream& os, const videoType& video)
{
os<<endl;
os<<"Video Title: "<<video.videoTitle<<endl;
os<<"Stars: "<<video.movieStar1<<" and "
<<video.movieStar2<<endl;
os<<"Producer: "<<video.movieProducer<<endl;
os<<"Director: "<<video.movieDirector<<endl;
os<<"Production Company: "<<video.movieProductionCo<<endl;
os<<"Copies in stock: "<<video.copiesInStock<<endl;
os<<"_____________________________________"<<endl;
return os;
}


5)
TEST FOR THE CODE
#include <iostream>
#include <fstream>
#include <string>
#include "videoType.h"
#include "videoLinkedListType.h"

using namespace std;

void createVideoList(ifstream& infile, videoListType& videoList);
void displayMenu();

int main()
{
videoListType videoList;
int choice;
char ch;
string title;

ifstream infile;

//open the input file
infile.open("a:\videoDat.txt");
if(!infile)
{
cerr<<"Input file does not exist"<<endl;
return 1;
}
//create the video list
createVideoList(infile, videoList);
infile.close();

displayMenu(); //show the menu
cout<<"Enter your choice: ";
cin>>choice; //get the request
cin.get(ch);
cout<<endl;

//process the request
while(choice != 9)
{
switch(choice)
{
case 1: cout<<"Enter the title: ";
getline(cin,title);
cout<<endl;
if(videoList.videoSearch(title))
cout<<"Title found"<<endl;
else
cout<<"The store does not carry this title."
<<endl;
break;
case 2: cout<<"Enter the title: ";
getline(cin,title);
cout<<endl;
if(videoList.videoSearch(title))
{
if(videoList.isVideoAvailable(title))
{
videoList.videoCheckOut(title);
cout<<"Enjoy your movie: "<<title<<endl;
}
else
cout<<"The video is currently "
<<"out of stock."<<endl;
}
else
cout<<"The video is not in the store"
<<endl;

break;
case 3: cout<<"Enter the title: ";
getline(cin,title);
cout<<endl;
if(videoList.videoSearch(title))
{
videoList.videoCheckIn(title);
cout<<"Thanks for returning "<<title
<<endl;
}
else
cout<<"This video is not from our store"
<<endl;

break;
case 4: cout<<"Enter the title: ";
getline(cin,title);
cout<<endl;
if(videoList.videoSearch(title))
{
if(videoList.isVideoAvailable(title))
cout<<"The video is currently in stock"
<<endl;
else
cout<<"The video is out of stock"
<<endl;
}
else
cout<<"The video is not in the store"
<<endl;

break;
case 5: videoList.videoPrintTitle();
break;
case 6: cout<<videoList<<endl;
break;
default: cout<<"Bad Selection"<<endl;
}//end switch

displayMenu(); //display the menu
cout<<"Enter your choice: ";
cin>>choice; //get the next request
cin.get(ch);
cout<<endl;
}//end while

return 0;
}

void createVideoList(ifstream& infile, videoListType& videoList)
{
string Title;
string Star1;
string Star2;
string Producer;
string Director;
string ProductionCo;
char ch;
int InStock;

videoType newVideo;

getline(infile, Title);
while(infile)
{
getline(infile, Star1);
getline(infile, Star2);
getline(infile, Producer);
getline(infile, Director);
getline(infile, ProductionCo);
infile>>InStock;
infile.get(ch);
newVideo.setVideoInfo(Title,Star1,Star2,Producer,
Director,ProductionCo,InStock);
videoList.insertFirst(newVideo);

getline(infile, Title);
}//end for
}//end createVideoList

void displayMenu()
{
cout<<"Select one of the following "<<endl;
cout<<"1: To check whether a particular video is in stock"
<<endl;
cout<<"2: To check out a video"<<endl;
cout<<"3: To check in a video"<<endl;
cout<<"4: To check whether a particular video is in "
<<"the store"<<endl;
cout<<"5: To print the titles of all the videos"<<endl;
cout<<"6: To print a list of all the videos"<<endl;
cout<<"9: To exit"<<endl;
}