Can someone please implement the joker in the program thanks and make to run. CS
ID: 3832457 • Letter: C
Question
Can someone please implement the joker in the program thanks and make to run.
CSC220 Programming Project#4
============================
Due Date: 11:55pm, Sunday, 5/14 *** No late projects will be accepted ****
PlayingCard Class
package PJ4;
import java.util.*;
//=================================================================================
/** class PlayingCardException: It is used for errors related to Card and Deck objects
* Do not modify this class!
*/
class PlayingCardException extends Exception {
/* Constructor to create a PlayingCardException object */
PlayingCardException (){
super ();
}
PlayingCardException ( String reason ){
super ( reason );
}
}
//=================================================================================
/** class Card : for creating playing card objects
* it is an immutable class.
* Rank - valid values are 1 to 13
* Suit - valid values are 0 to 4
* Do not modify this class!
*/
class Card {
/* constant suits and ranks */
static final String[] Suit = {"Joker","Clubs", "Diamonds", "Hearts", "Spades" };
static final String[] Rank = {"","A","2","3","4","5","6","7","8","9","10","J","Q","K"};
/* Data field of a card: rank and suit */
private int cardRank; /* values: 1-13 (see Rank[] above) */
private int cardSuit; /* values: 0-4 (see Suit[] above) */
/* Constructor to create a card */
/* throw PlayingCardException if rank or suit is invalid */
public Card(int suit, int rank) throws PlayingCardException {
// suit =0 is joker, rank must be 1 or 2
if (suit==0) {
if ((rank <1) || (rank >2))
throw new PlayingCardException("Invalid rank for Joker:"+rank);
cardRank=rank;
cardSuit=0;
} else {
if ((rank < 1) || (rank > 13))
throw new PlayingCardException("Invalid rank:"+rank);
else
cardRank = rank;
if ((suit < 1) || (suit > 4))
throw new PlayingCardException("Invalid suit:"+suit);
else
cardSuit = suit;
}
}
/* Accessor and toString */
/* You may impelemnt equals(), but it will not be used */
public int getRank() { return cardRank; }
public int getSuit() { return cardSuit; }
public String toString() {
if (cardSuit == 0) return Suit[cardSuit]+" #"+cardRank;
else return Rank[cardRank] + " " + Suit[cardSuit];
}
/* Few quick tests here */
public static void main(String args[])
{
try {
Card c1 = new Card(4,1); // A Spades
System.out.println(c1);
c1 = new Card(1,10); // 10 Clubs
System.out.println(c1);
c1 = new Card(0,2); // Joker #2
System.out.println(c1);
c1 = new Card(5,10); // generate exception here
}
catch (PlayingCardException e)
{
System.out.println("PlayingCardException: "+e.getMessage());
}
}
}
//=================================================================================
/** class Decks represents : n decks of 52 (or 54) playing cards
* Use class Card to construct n * 52 (or 54) playing cards!
*
* Do not add new data fields!
* Do not modify any methods
* You may add private methods
*/
class Decks {
/* this is used to keep track of original n*52 or n*54 cards */
private List<Card> originalDecks;
/* this starts with copying cards from originalDecks */
/* it is used to play the card game */
/* see reset(): resets gameDecks to originalDecks */
private List<Card> gameDecks;
/* number of decks in this object */
private int numberDecks;
private boolean withJokers;
/**
* Constructor: Creates one deck of 52 or 54 (withJokers = false or true)
* playing cards in originalDecks and copy them to gameDecks.
* initialize numberDecks=1
* Note: You need to catch PlayingCardException from Card constructor
* Use ArrayList for both originalDecks & gameDecks
*/
public Decks(boolean withJokers)
{
// implement this method!
}
/**
* Constructor: Creates n decks (54 or 52 cards each deck - with or without Jokers)
* of playing cards in originalDecks and copy them to gameDecks.
* initialize numberDecks=n
* Note: You need to catch PlayingCardException from Card constructor
* Use ArrayList for both originalDecks & gameDecks
*/
public Decks(int n, boolean withJokers)
{
// implement this method!
}
/**
* Task: Shuffles cards in gameDecks.
* Hint: Look at java.util.Collections
*/
public void shuffle()
{
// implement this method!
}
/**
* Task: Deals cards from the gameDecks.
*
* @param numberCards number of cards to deal
* @return a list containing cards that were dealt
* @throw PlayingCardException if numberCard > number of remaining cards
*
* Note: You need to create ArrayList to stored dealt cards
* and should removed dealt cards from gameDecks
*
*/
public List<Card> deal(int numberCards) throws PlayingCardException
{
// implement this method!
return null;
}
/**
* Task: Resets gameDecks by getting all cards from the originalDecks.
*/
public void reset()
{
// implement this method!
}
/**
* Task: Return number of decks.
*/
public int getNumberDecks()
{
return numberDecks;
}
/**
* Task: Return withJokers.
*/
public boolean getWithJokers()
{
return withJokers;
}
/**
* Task: Return number of remaining cards in gameDecks.
*/
public int remainSize()
{
return gameDecks.size();
}
/**
* Task: Returns a string representing cards in the gameDecks
*/
public String toString()
{
return ""+gameDecks;
}
/* Quick test */
/* */
/* Do not modify these tests */
/* Generate 2 decks of 54 cards */
/* Loop 2 times: */
/* Deal 27 cards for 5 times */
/* Expect exception at 5th time*/
/* reset() */
public static void main(String args[]) {
System.out.println("******* Create 2 decks of cards ******** ");
Decks decks = new Decks(2, true);
System.out.println("getNumberDecks:" + decks.getNumberDecks());
System.out.println("getWithJokers:" + decks.getWithJokers());
for (int j=0; j < 2; j++)
{
System.out.println(" ************************************************ ");
System.out.println("Loop # " + j + " ");
System.out.println("Before shuffle:"+decks.remainSize()+" cards");
System.out.println(" "+decks);
System.out.println(" ============================================== ");
int numHands = 5;
int cardsPerHand = 27;
for (int i=0; i < numHands; i++)
{
decks.shuffle();
System.out.println("After shuffle:"+decks.remainSize()+" cards");
System.out.println(" "+decks);
try {
System.out.println(" Hand "+i+":"+cardsPerHand+" cards");
System.out.println(" "+decks.deal(cardsPerHand));
System.out.println(" Remain:"+decks.remainSize()+" cards");
System.out.println(" "+decks);
System.out.println(" ============================================== ");
}
catch (PlayingCardException e)
{
System.out.println("*** In catch block:PlayingCardException:Error Msg: "+e.getMessage());
}
}
decks.reset();
}
}
}
VideoPoker Class
package PJ4;
import java.util.*;
/*
* Ref: http://en.wikipedia.org/wiki/Video_poker
* http://www.freeslots.com/poker.htm
*
*
* Short Description and Poker rules:
*
* Video poker is also known as draw poker.
* The dealer uses a 52-card deck, which is played fresh after each playerHand.
* The player is dealt one five-card poker playerHand.
* After the first draw, which is automatic, you may hold any of the cards and draw
* again to replace the cards that you haven't chosen to hold.
* Your cards are compared to a table of winning combinations.
* The object is to get the best possible combination so that you earn the highest
* payout on the bet you placed.
*
* Winning Combinations
*
* 1. One Pair: one pair of the same card
* 2. Two Pair: two sets of pairs of the same card denomination.
* 3. Three of a Kind: three cards of the same denomination.
* 4. Straight: five consecutive denomination cards of different suit.
* 5. Flush: five non-consecutive denomination cards of the same suit.
* 6. Full House: a set of three cards of the same denomination plus
* a set of two cards of the same denomination.
* 7. Four of a kind: four cards of the same denomination.
* 8. Straight Flush: five consecutive denomination cards of the same suit.
* 9. Royal Flush: five consecutive denomination cards of the same suit,
* starting from 10 and ending with an ace
*
*/
/* This is the video poker game class.
* It uses Decks and Card objects to implement video poker game.
* Please do not modify any data fields or defined methods
* You may add new data fields and methods
* Note: You must implement defined methods
*/
public class VideoPoker {
// default constant values
private static final int startingBalance=100;
private static final int numberOfCards=5;
// default constant payout value and playerHand types
private static final int[] multipliers={1,2,3,5,6,10,25,50,1000};
private static final String[] goodHandTypes={
"One Pair" , "Two Pairs" , "Three of a Kind", "Straight", "Flush ",
"Full House", "Four of a Kind", "Straight Flush", "Royal Flush" };
// must use only one deck
private final Decks oneDeck;
// holding current poker 5-card hand, balance, bet
private List<Card> playerHand;
private int playerBalance;
private int playerBet;
/** default constructor, set balance = startingBalance */
public VideoPoker()
{
this(startingBalance);
}
/** constructor, set given balance */
public VideoPoker(int balance)
{
this.playerBalance= balance;
Decks(1, false);
}
/** This display the payout table based on multipliers and goodHandTypes arrays */
private void showPayoutTable()
{
System.out.println(" ");
System.out.println("Payout Table Multiplier ");
System.out.println("=======================================");
int size = multipliers.length;
for (int i=size-1; i >= 0; i--) {
System.out.println(goodHandTypes[i]+" | "+multipliers[i]);
}
System.out.println(" ");
}
/** Check current playerHand using multipliers and goodHandTypes arrays
* Must print yourHandType (default is "Sorry, you lost") at the end of function.
* This can be checked by testCheckHands() and main() method.
*/
private void checkHands()
{
// implement this method!
}
/*************************************************
* add new private methods here ....
*
*************************************************/
public void play()
{
/** The main algorithm for single player poker game
*
* Steps:
* showPayoutTable()
*
* ++
* show balance, get bet
* verify bet value, update balance
* reset deck, shuffle deck,
* deal cards and display cards
* ask for positions of cards to replace
* get positions in one input line
* update cards
* check hands, display proper messages
* update balance if there is a payout
* if balance = O:
* end of program
* else
* ask if the player wants to play a new game
* if the answer is "no" : end of program
* else : showPayoutTable() if user wants to see it
* goto ++
*/
// implement this method!
}
/*************************************************
* Do not modify methods below
/*************************************************
/** testCheckHands() is used to test checkHands() method
* checkHands() should print your current hand type
*/
public void testCheckHands()
{
try {
playerHand = new ArrayList<Card>();
// set Royal Flush
playerHand.add(new Card(3,1));
playerHand.add(new Card(3,10));
playerHand.add(new Card(3,12));
playerHand.add(new Card(3,11));
playerHand.add(new Card(3,13));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Straight Flush
playerHand.set(0,new Card(3,9));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Straight
playerHand.set(4, new Card(1,8));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Flush
playerHand.set(4, new Card(3,5));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// "Royal Pair" , "Two Pairs" , "Three of a Kind", "Straight", "Flush ",
// "Full House", "Four of a Kind", "Straight Flush", "Royal Flush" };
// set Four of a Kind
playerHand.clear();
playerHand.add(new Card(4,8));
playerHand.add(new Card(1,8));
playerHand.add(new Card(4,12));
playerHand.add(new Card(2,8));
playerHand.add(new Card(3,8));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Three of a Kind
playerHand.set(4, new Card(4,11));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Full House
playerHand.set(2, new Card(2,11));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Two Pairs
playerHand.set(1, new Card(2,9));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set One Pair
playerHand.set(0, new Card(2,3));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set One Pair
playerHand.set(2, new Card(4,3));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set no Pair
playerHand.set(2, new Card(4,6));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
}
catch (Exception e)
{
System.out.println(e.getMessage());
}
}
/* Quick testCheckHands() */
public static void main(String args[])
{
VideoPoker pokergame = new VideoPoker();
pokergame.testCheckHands();
}
}
Class TestVideoPoker
/*************************************************************************************
*
* This program is used to test PJ4.VideoPoker class
* More info are given in Readme file
*
* PJ4 class allows user to run program as follows:
*
* java PJ4 // default credit is $100
* or java PJ4 NNN // set initial credit to NNN
*
* Do not modify this file!
*
**************************************************************************************/
import PJ4.VideoPoker;
class TestVideoPoker {
public static void main(String args[])
{
VideoPoker pokergame;
if (args.length > 0)
pokergame = new VideoPoker(Integer.parseInt(args[0]));
else
pokergame = new VideoPoker();
pokergame.play();
}
}
- Upload a zip file, including PlayingCard.java and VideoPoker.java, to ilearn
- Implement poker game program in package PJ4:
Part I (40%) Implement Decks class
Part II (60%) Implement VideoPoker class
Bonus (30%) Add GUI, only after you have completed I & II
Must complete by same due date.
Submit both non-GUI and GUI versions
See PJ4/PlayingCard.java and PJ4/VideoPoker.java for more info.
- Use TestVideoPoker.java to test correctness of your program
- Compile programs (you are in directory containing Readme file):
javac PJ4/*.java
javac TestVideoPoker.java
- Run programs (you are in directory containing Readme file):
// Run tests in PJ4 classes
java PJ4.Decks
java PJ4.VideoPoker
// Run main test program
java TestVideoPoker
******************************************************************************************
- Sample output : java PJ4.Decks
******* Create 2 decks of cards ********
getNumberDecks:2
getWithJokers:true
************************************************
Loop # 0
Before shuffle:108 cards
[Joker #1, Joker #1, A Clubs, 2 Clubs, 3 Clubs, 4 Clubs, 5 Clubs, 6 Clubs, 7 Clubs, 8 Clubs, 9 Clubs, 10 Clubs, J Clubs, Q Clubs, K Clubs, A Diamonds, 2 Diamonds, 3 Diamonds, 4 Diamonds, 5 Diamonds, 6 Diamonds, 7 Diamonds, 8 Diamonds, 9 Diamonds, 10 Diamonds, J Diamonds, Q Diamonds, K Diamonds, A Hearts, 2 Hearts, 3 Hearts, 4 Hearts, 5 Hearts, 6 Hearts, 7 Hearts, 8 Hearts, 9 Hearts, 10 Hearts, J Hearts, Q Hearts, K Hearts, A Spades, 2 Spades, 3 Spades, 4 Spades, 5 Spades, 6 Spades, 7 Spades, 8 Spades, 9 Spades, 10 Spades, J Spades, Q Spades, K Spades, Joker #1, Joker #1, A Clubs, 2 Clubs, 3 Clubs, 4 Clubs, 5 Clubs, 6 Clubs, 7 Clubs, 8 Clubs, 9 Clubs, 10 Clubs, J Clubs, Q Clubs, K Clubs, A Diamonds, 2 Diamonds, 3 Diamonds, 4 Diamonds, 5 Diamonds, 6 Diamonds, 7 Diamonds, 8 Diamonds, 9 Diamonds, 10 Diamonds, J Diamonds, Q Diamonds, K Diamonds, A Hearts, 2 Hearts, 3 Hearts, 4 Hearts, 5 Hearts, 6 Hearts, 7 Hearts, 8 Hearts, 9 Hearts, 10 Hearts, J Hearts, Q Hearts, K Hearts, A Spades, 2 Spades, 3 Spades, 4 Spades, 5 Spades, 6 Spades, 7 Spades, 8 Spades, 9 Spades, 10 Spades, J Spades, Q Spades, K Spades]
==============================================
After shuffle:108 cards
[A Diamonds, 8 Clubs, 6 Diamonds, 8 Diamonds, K Spades, 6 Clubs, K Spades, 10 Diamonds, 6 Hearts, 2 Spades, J Spades, J Hearts, A Diamonds, 10 Hearts, 3 Clubs, J Diamonds, 2 Hearts, 3 Spades, 8 Hearts, J Clubs, 4 Spades, A Hearts, K Hearts, Joker #1, 5 Diamonds, 10 Hearts, 5 Clubs, 4 Diamonds, A Clubs, J Hearts, A Spades, 7 Spades, 7 Diamonds, 3 Diamonds, 7 Spades, 4 Hearts, 7 Clubs, 5 Diamonds, A Hearts, Q Spades, Joker #1, A Spades, J Diamonds, K Hearts, 9 Spades, 4 Spades, 9 Diamonds, 9 Hearts, Joker #1, 5 Hearts, Q Clubs, K Clubs, 9 Diamonds, 5 Spades, 9 Hearts, 5 Clubs, 2 Clubs, 5 Spades, 8 Clubs, 8 Spades, 9 Spades, 2 Diamonds, 10 Clubs, 3 Hearts, 5 Hearts, K Clubs, 3 Diamonds, 10 Diamonds, Q Spades, 2 Clubs, 4 Diamonds, 6 Spades, Joker #1, 6 Hearts, 4 Hearts, 2 Hearts, 8 Hearts, 2 Spades, 7 Diamonds, 10 Spades, Q Diamonds, Q Clubs, 7 Hearts, Q Hearts, 8 Diamonds, 4 Clubs, K Diamonds, 8 Spades, K Diamonds, J Spades, 10 Clubs, A Clubs, 7 Hearts, 6 Spades, 3 Spades, J Clubs, Q Diamonds, 9 Clubs, 6 Diamonds, 6 Clubs, 10 Spades, 3 Hearts, 3 Clubs, 4 Clubs, 7 Clubs, 9 Clubs, Q Hearts, 2 Diamonds]
Hand 0:27 cards
[Q Clubs, 7 Hearts, Q Hearts, 8 Diamonds, 4 Clubs, K Diamonds, 8 Spades, K Diamonds, J Spades, 10 Clubs, A Clubs, 7 Hearts, 6 Spades, 3 Spades, J Clubs, Q Diamonds, 9 Clubs, 6 Diamonds, 6 Clubs, 10 Spades, 3 Hearts, 3 Clubs, 4 Clubs, 7 Clubs, 9 Clubs, Q Hearts, 2 Diamonds]
Remain:81 cards
[A Diamonds, 8 Clubs, 6 Diamonds, 8 Diamonds, K Spades, 6 Clubs, K Spades, 10 Diamonds, 6 Hearts, 2 Spades, J Spades, J Hearts, A Diamonds, 10 Hearts, 3 Clubs, J Diamonds, 2 Hearts, 3 Spades, 8 Hearts, J Clubs, 4 Spades, A Hearts, K Hearts, Joker #1, 5 Diamonds, 10 Hearts, 5 Clubs, 4 Diamonds, A Clubs, J Hearts, A Spades, 7 Spades, 7 Diamonds, 3 Diamonds, 7 Spades, 4 Hearts, 7 Clubs, 5 Diamonds, A Hearts, Q Spades, Joker #1, A Spades, J Diamonds, K Hearts, 9 Spades, 4 Spades, 9 Diamonds, 9 Hearts, Joker #1, 5 Hearts, Q Clubs, K Clubs, 9 Diamonds, 5 Spades, 9 Hearts, 5 Clubs, 2 Clubs, 5 Spades, 8 Clubs, 8 Spades, 9 Spades, 2 Diamonds, 10 Clubs, 3 Hearts, 5 Hearts, K Clubs, 3 Diamonds, 10 Diamonds, Q Spades, 2 Clubs, 4 Diamonds, 6 Spades, Joker #1, 6 Hearts, 4 Hearts, 2 Hearts, 8 Hearts, 2 Spades, 7 Diamonds, 10 Spades, Q Diamonds]
==============================================
After shuffle:81 cards
[J Spades, 3 Hearts, 10 Spades, 3 Spades, J Diamonds, Q Spades, 8 Hearts, 2 Diamonds, 9 Diamonds, 10 Clubs, K Spades, 5 Diamonds, 6 Hearts, 4 Diamonds, 9 Spades, 6 Spades, Q Clubs, A Clubs, A Diamonds, 9 Hearts, J Diamonds, 2 Spades, 7 Diamonds, 8 Clubs, 4 Diamonds, 9 Hearts, 9 Diamonds, 7 Spades, 5 Hearts, 10 Diamonds, J Clubs, Q Spades, 10 Diamonds, Joker #1, 5 Spades, 9 Spades, 8 Diamonds, 5 Diamonds, 2 Spades, 4 Hearts, 10 Hearts, 4 Spades, 6 Diamonds, A Diamonds, 2 Hearts, J Hearts, 5 Clubs, 3 Diamonds, 3 Diamonds, Q Diamonds, 3 Clubs, K Spades, 2 Clubs, 7 Diamonds, 2 Clubs, A Spades, 4 Hearts, 7 Spades, Joker #1, 10 Hearts, A Hearts, 4 Spades, 8 Spades, K Hearts, 6 Clubs, 7 Clubs, K Hearts, K Clubs, 5 Spades, 5 Hearts, 6 Hearts, 2 Hearts, A Spades, 8 Hearts, J Hearts, Joker #1, A Hearts, 8 Clubs, Joker #1, 5 Clubs, K Clubs]
Hand 1:27 cards
[2 Clubs, A Spades, 4 Hearts, 7 Spades, Joker #1, 10 Hearts, A Hearts, 4 Spades, 8 Spades, K Hearts, 6 Clubs, 7 Clubs, K Hearts, K Clubs, 5 Spades, 5 Hearts, 6 Hearts, 2 Hearts, A Spades, 8 Hearts, J Hearts, Joker #1, A Hearts, 8 Clubs, Joker #1, 5 Clubs, K Clubs]
Remain:54 cards
[J Spades, 3 Hearts, 10 Spades, 3 Spades, J Diamonds, Q Spades, 8 Hearts, 2 Diamonds, 9 Diamonds, 10 Clubs, K Spades, 5 Diamonds, 6 Hearts, 4 Diamonds, 9 Spades, 6 Spades, Q Clubs, A Clubs, A Diamonds, 9 Hearts, J Diamonds, 2 Spades, 7 Diamonds, 8 Clubs, 4 Diamonds, 9 Hearts, 9 Diamonds, 7 Spades, 5 Hearts, 10 Diamonds, J Clubs, Q Spades, 10 Diamonds, Joker #1, 5 Spades, 9 Spades, 8 Diamonds, 5 Diamonds, 2 Spades, 4 Hearts, 10 Hearts, 4 Spades, 6 Diamonds, A Diamonds, 2 Hearts, J Hearts, 5 Clubs, 3 Diamonds, 3 Diamonds, Q Diamonds, 3 Clubs, K Spades, 2 Clubs, 7 Diamonds]
==============================================
After shuffle:54 cards
[6 Diamonds, 4 Spades, A Clubs, 2 Spades, 5 Clubs, 10 Clubs, 9 Spades, 5 Hearts, A Diamonds, A Diamonds, 5 Diamonds, Q Spades, 8 Hearts, 10 Hearts, K Spades, 2 Diamonds, 9 Diamonds, 10 Spades, 3 Diamonds, 6 Spades, J Diamonds, Q Clubs, 6 Hearts, 4 Diamonds, 8 Clubs, 7 Diamonds, 4 Diamonds, Q Diamonds, J Clubs, 10 Diamonds, 9 Diamonds, 4 Hearts, 3 Diamonds, 3 Clubs, 8 Diamonds, 9 Hearts, 2 Spades, 7 Diamonds, 7 Spades, 5 Spades, J Spades, J Hearts, 3 Spades, 5 Diamonds, J Diamonds, Q Spades, 9 Spades, K Spades, 10 Diamonds, 3 Hearts, Joker #1, 2 Clubs, 2 Hearts, 9 Hearts]
Hand 2:27 cards
[Q Diamonds, J Clubs, 10 Diamonds, 9 Diamonds, 4 Hearts, 3 Diamonds, 3 Clubs, 8 Diamonds, 9 Hearts, 2 Spades, 7 Diamonds, 7 Spades, 5 Spades, J Spades, J Hearts, 3 Spades, 5 Diamonds, J Diamonds, Q Spades, 9 Spades, K Spades, 10 Diamonds, 3 Hearts, Joker #1, 2 Clubs, 2 Hearts, 9 Hearts]
Remain:27 cards
[6 Diamonds, 4 Spades, A Clubs, 2 Spades, 5 Clubs, 10 Clubs, 9 Spades, 5 Hearts, A Diamonds, A Diamonds, 5 Diamonds, Q Spades, 8 Hearts, 10 Hearts, K Spades, 2 Diamonds, 9 Diamonds, 10 Spades, 3 Diamonds, 6 Spades, J Diamonds, Q Clubs, 6 Hearts, 4 Diamonds, 8 Clubs, 7 Diamonds, 4 Diamonds]
==============================================
After shuffle:27 cards
[A Clubs, 6 Hearts, 4 Diamonds, 8 Hearts, J Diamonds, 10 Clubs, 2 Spades, 7 Diamonds, Q Clubs, 4 Spades, 6 Spades, 2 Diamonds, Q Spades, 8 Clubs, 6 Diamonds, 5 Clubs, A Diamonds, 10 Spades, 4 Diamonds, 10 Hearts, 5 Hearts, 9 Diamonds, 9 Spades, 3 Diamonds, A Diamonds, 5 Diamonds, K Spades]
Hand 3:27 cards
[A Clubs, 6 Hearts, 4 Diamonds, 8 Hearts, J Diamonds, 10 Clubs, 2 Spades, 7 Diamonds, Q Clubs, 4 Spades, 6 Spades, 2 Diamonds, Q Spades, 8 Clubs, 6 Diamonds, 5 Clubs, A Diamonds, 10 Spades, 4 Diamonds, 10 Hearts, 5 Hearts, 9 Diamonds, 9 Spades, 3 Diamonds, A Diamonds, 5 Diamonds, K Spades]
Remain:0 cards
[]
==============================================
After shuffle:0 cards
[]
Hand 4:27 cards
*** In catch block:PlayingCardException:Error Msg: Not enough cards to deal
************************************************
Loop # 1
Before shuffle:108 cards
[Joker #1, Joker #1, A Clubs, 2 Clubs, 3 Clubs, 4 Clubs, 5 Clubs, 6 Clubs, 7 Clubs, 8 Clubs, 9 Clubs, 10 Clubs, J Clubs, Q Clubs, K Clubs, A Diamonds, 2 Diamonds, 3 Diamonds, 4 Diamonds, 5 Diamonds, 6 Diamonds, 7 Diamonds, 8 Diamonds, 9 Diamonds, 10 Diamonds, J Diamonds, Q Diamonds, K Diamonds, A Hearts, 2 Hearts, 3 Hearts, 4 Hearts, 5 Hearts, 6 Hearts, 7 Hearts, 8 Hearts, 9 Hearts, 10 Hearts, J Hearts, Q Hearts, K Hearts, A Spades, 2 Spades, 3 Spades, 4 Spades, 5 Spades, 6 Spades, 7 Spades, 8 Spades, 9 Spades, 10 Spades, J Spades, Q Spades, K Spades, Joker #1, Joker #1, A Clubs, 2 Clubs, 3 Clubs, 4 Clubs, 5 Clubs, 6 Clubs, 7 Clubs, 8 Clubs, 9 Clubs, 10 Clubs, J Clubs, Q Clubs, K Clubs, A Diamonds, 2 Diamonds, 3 Diamonds, 4 Diamonds, 5 Diamonds, 6 Diamonds, 7 Diamonds, 8 Diamonds, 9 Diamonds, 10 Diamonds, J Diamonds, Q Diamonds, K Diamonds, A Hearts, 2 Hearts, 3 Hearts, 4 Hearts, 5 Hearts, 6 Hearts, 7 Hearts, 8 Hearts, 9 Hearts, 10 Hearts, J Hearts, Q Hearts, K Hearts, A Spades, 2 Spades, 3 Spades, 4 Spades, 5 Spades, 6 Spades, 7 Spades, 8 Spades, 9 Spades, 10 Spades, J Spades, Q Spades, K Spades]
==============================================
After shuffle:108 cards
[5 Hearts, 9 Spades, 10 Hearts, 4 Clubs, K Spades, 4 Spades, 6 Hearts, 9 Spades, Joker #1, K Clubs, 5 Spades, 4 Hearts, K Clubs, K Spades, Q Diamonds, Joker #1, Q Diamonds, 8 Clubs, 3 Spades, 3 Diamonds, 10 Hearts, J Clubs, 2 Clubs, 2 Diamonds, 9 Diamonds, 6 Diamonds, A Hearts, 10 Clubs, K Diamonds, A Diamonds, Q Clubs, A Hearts, 7 Clubs, 8 Hearts, 2 Diamonds, J Diamonds, 4 Spades, 2 Spades, A Spades, 3 Clubs, 8 Spades, Q Clubs, 9 Clubs, J Diamonds, J Hearts, 9 Diamonds, A Diamonds, 5 Clubs, Q Spades, 6 Diamonds, 10 Diamonds, 5 Clubs, 7 Clubs, 5 Diamonds, 3 Clubs, 9 Hearts, 8 Diamonds, 8 Hearts, 8 Diamonds, 5 Spades, Joker #1, 2 Hearts, 4 Diamonds, 6 Hearts, K Hearts, A Clubs, 3 Spades, Q Spades, 10 Spades, J Hearts, 5 Diamonds, J Clubs, 3 Diamonds, 7 Spades, 4 Diamonds, J Spades, 10 Diamonds, 8 Spades, 9 Clubs, K Hearts, 6 Spades, 3 Hearts, 2 Clubs, 9 Hearts, 3 Hearts, J Spades, 6 Clubs, 7 Diamonds, 7 Hearts, 4 Hearts, 7 Diamonds, Q Hearts, K Diamonds, 10 Spades, A Spades, 8 Clubs, 2 Spades, Q Hearts, 2 Hearts, 10 Clubs, A Clubs, 6 Spades, 6 Clubs, 7 Spades, 4 Clubs, Joker #1, 7 Hearts, 5 Hearts]
Hand 0:27 cards
[3 Hearts, 2 Clubs, 9 Hearts, 3 Hearts, J Spades, 6 Clubs, 7 Diamonds, 7 Hearts, 4 Hearts, 7 Diamonds, Q Hearts, K Diamonds, 10 Spades, A Spades, 8 Clubs, 2 Spades, Q Hearts, 2 Hearts, 10 Clubs, A Clubs, 6 Spades, 6 Clubs, 7 Spades, 4 Clubs, Joker #1, 7 Hearts, 5 Hearts]
Remain:81 cards
[5 Hearts, 9 Spades, 10 Hearts, 4 Clubs, K Spades, 4 Spades, 6 Hearts, 9 Spades, Joker #1, K Clubs, 5 Spades, 4 Hearts, K Clubs, K Spades, Q Diamonds, Joker #1, Q Diamonds, 8 Clubs, 3 Spades, 3 Diamonds, 10 Hearts, J Clubs, 2 Clubs, 2 Diamonds, 9 Diamonds, 6 Diamonds, A Hearts, 10 Clubs, K Diamonds, A Diamonds, Q Clubs, A Hearts, 7 Clubs, 8 Hearts, 2 Diamonds, J Diamonds, 4 Spades, 2 Spades, A Spades, 3 Clubs, 8 Spades, Q Clubs, 9 Clubs, J Diamonds, J Hearts, 9 Diamonds, A Diamonds, 5 Clubs, Q Spades, 6 Diamonds, 10 Diamonds, 5 Clubs, 7 Clubs, 5 Diamonds, 3 Clubs, 9 Hearts, 8 Diamonds, 8 Hearts, 8 Diamonds, 5 Spades, Joker #1, 2 Hearts, 4 Diamonds, 6 Hearts, K Hearts, A Clubs, 3 Spades, Q Spades, 10 Spades, J Hearts, 5 Diamonds, J Clubs, 3 Diamonds, 7 Spades, 4 Diamonds, J Spades, 10 Diamonds, 8 Spades, 9 Clubs, K Hearts, 6 Spades]
==============================================
After shuffle:81 cards
[Q Clubs, 6 Diamonds, 4 Hearts, Joker #1, 9 Hearts, 5 Spades, Q Spades, 3 Clubs, 4 Clubs, 4 Spades, 6 Hearts, 10 Hearts, 8 Clubs, 7 Clubs, J Diamonds, A Hearts, 8 Hearts, 3 Spades, Q Diamonds, J Spades, 9 Diamonds, 3 Clubs, 4 Spades, 9 Spades, 2 Diamonds, A Diamonds, Q Diamonds, 10 Spades, Joker #1, K Hearts, A Spades, J Hearts, 5 Hearts, 6 Diamonds, 8 Diamonds, 10 Diamonds, 3 Diamonds, 10 Hearts, K Spades, 8 Diamonds, Q Clubs, 9 Clubs, 10 Diamonds, Joker #1, 5 Spades, 7 Clubs, J Clubs, 2 Clubs, 2 Hearts, J Clubs, 6 Hearts, 9 Diamonds, 9 Clubs, 5 Clubs, J Diamonds, Q Spades, K Spades, 5 Clubs, 2 Spades, 8 Hearts, J Hearts, A Diamonds, A Clubs, 6 Spades, 5 Diamonds, 3 Diamonds, 9 Spades, 8 Spades, 5 Diamonds, 4 Diamonds, 8 Spades, K Hearts, K Diamonds, 3 Spades, 4 Diamonds, 2 Diamonds, 10 Clubs, 7 Spades, K Clubs, A Hearts, K Clubs]
Hand 1:27 cards
[J Diamonds, Q Spades, K Spades, 5 Clubs, 2 Spades, 8 Hearts, J Hearts, A Diamonds, A Clubs, 6 Spades, 5 Diamonds, 3 Diamonds, 9 Spades, 8 Spades, 5 Diamonds, 4 Diamonds, 8 Spades, K Hearts, K Diamonds, 3 Spades, 4 Diamonds, 2 Diamonds, 10 Clubs, 7 Spades, K Clubs, A Hearts, K Clubs]
Remain:54 cards
[Q Clubs, 6 Diamonds, 4 Hearts, Joker #1, 9 Hearts, 5 Spades, Q Spades, 3 Clubs, 4 Clubs, 4 Spades, 6 Hearts, 10 Hearts, 8 Clubs, 7 Clubs, J Diamonds, A Hearts, 8 Hearts, 3 Spades, Q Diamonds, J Spades, 9 Diamonds, 3 Clubs, 4 Spades, 9 Spades, 2 Diamonds, A Diamonds, Q Diamonds, 10 Spades, Joker #1, K Hearts, A Spades, J Hearts, 5 Hearts, 6 Diamonds, 8 Diamonds, 10 Diamonds, 3 Diamonds, 10 Hearts, K Spades, 8 Diamonds, Q Clubs, 9 Clubs, 10 Diamonds, Joker #1, 5 Spades, 7 Clubs, J Clubs, 2 Clubs, 2 Hearts, J Clubs, 6 Hearts, 9 Diamonds, 9 Clubs, 5 Clubs]
==============================================
After shuffle:54 cards
[Q Diamonds, 8 Clubs, Q Diamonds, 8 Diamonds, 5 Hearts, 3 Spades, 3 Clubs, 8 Hearts, Joker #1, 2 Hearts, J Clubs, 6 Hearts, 5 Spades, 4 Hearts, J Diamonds, K Spades, 9 Diamonds, 2 Diamonds, 6 Diamonds, A Spades, 9 Clubs, 6 Hearts, 3 Clubs, 10 Diamonds, 9 Spades, J Hearts, Q Spades, 10 Diamonds, 10 Hearts, 4 Clubs, A Diamonds, 8 Diamonds, 4 Spades, 3 Diamonds, 9 Hearts, 9 Diamonds, K Hearts, 9 Clubs, Joker #1, 7 Clubs, Joker #1, 5 Spades, J Clubs, 2 Clubs, 7 Clubs, Q Clubs, 10 Hearts, 6 Diamonds, Q Clubs, J Spades, 5 Clubs, A Hearts, 10 Spades, 4 Spades]
Hand 2:27 cards
[10 Diamonds, 10 Hearts, 4 Clubs, A Diamonds, 8 Diamonds, 4 Spades, 3 Diamonds, 9 Hearts, 9 Diamonds, K Hearts, 9 Clubs, Joker #1, 7 Clubs, Joker #1, 5 Spades, J Clubs, 2 Clubs, 7 Clubs, Q Clubs, 10 Hearts, 6 Diamonds, Q Clubs, J Spades, 5 Clubs, A Hearts, 10 Spades, 4 Spades]
Remain:27 cards
[Q Diamonds, 8 Clubs, Q Diamonds, 8 Diamonds, 5 Hearts, 3 Spades, 3 Clubs, 8 Hearts, Joker #1, 2 Hearts, J Clubs, 6 Hearts, 5 Spades, 4 Hearts, J Diamonds, K Spades, 9 Diamonds, 2 Diamonds, 6 Diamonds, A Spades, 9 Clubs, 6 Hearts, 3 Clubs, 10 Diamonds, 9 Spades, J Hearts, Q Spades]
==============================================
After shuffle:27 cards
[9 Clubs, J Hearts, 5 Spades, 3 Clubs, 9 Diamonds, J Diamonds, J Clubs, Q Diamonds, 6 Diamonds, Joker #1, Q Spades, 6 Hearts, 8 Diamonds, 10 Diamonds, 2 Hearts, 4 Hearts, 9 Spades, 5 Hearts, 8 Clubs, 2 Diamonds, 3 Clubs, A Spades, 8 Hearts, K Spades, 6 Hearts, 3 Spades, Q Diamonds]
Hand 3:27 cards
[9 Clubs, J Hearts, 5 Spades, 3 Clubs, 9 Diamonds, J Diamonds, J Clubs, Q Diamonds, 6 Diamonds, Joker #1, Q Spades, 6 Hearts, 8 Diamonds, 10 Diamonds, 2 Hearts, 4 Hearts, 9 Spades, 5 Hearts, 8 Clubs, 2 Diamonds, 3 Clubs, A Spades, 8 Hearts, K Spades, 6 Hearts, 3 Spades, Q Diamonds]
Remain:0 cards
[]
==============================================
After shuffle:0 cards
[]
Hand 4:27 cards
*** In catch block:PlayingCardException:Error Msg: Not enough cards to deal
- Sample output : java PJ4.VideoPoker
[A Hearts, 10 Hearts, Q Hearts, J Hearts, K Hearts]
Royal Flush!
-----------------------------------
[9 Hearts, 10 Hearts, Q Hearts, J Hearts, K Hearts]
Straight Flush!
-----------------------------------
[9 Hearts, 10 Hearts, Q Hearts, J Hearts, 8 Clubs]
Straight!
-----------------------------------
[9 Hearts, 10 Hearts, Q Hearts, J Hearts, 5 Hearts]
Flush!
-----------------------------------
[8 Spades, 8 Clubs, Q Spades, 8 Diamonds, 8 Hearts]
Four of a Kind!
-----------------------------------
[8 Spades, 8 Clubs, Q Spades, 8 Diamonds, J Spades]
Three of a Kind!
-----------------------------------
[8 Spades, 8 Clubs, J Diamonds, 8 Diamonds, J Spades]
Full House!
-----------------------------------
[8 Spades, 9 Diamonds, J Diamonds, 8 Diamonds, J Spades]
Two Pairs!
-----------------------------------
[3 Diamonds, 9 Diamonds, J Diamonds, 8 Diamonds, J Spades]
One Pair!
-----------------------------------
[3 Diamonds, 9 Diamonds, 3 Spades, 8 Diamonds, J Spades]
One Pair!
-----------------------------------
[3 Diamonds, 9 Diamonds, 6 Spades, 8 Diamonds, J Spades]
Sorry, you lost!
-----------------------------------
******************************************************************************************
$ java TestVideoPoker 1000
=> java TestVideoPoker 1000
Payout Table Multiplier
=======================================
Royal Flush | 1000
Straight Flush | 50
Four of a Kind | 25
Full House | 10
Flush | 6
Straight | 5
Three of a Kind | 3
Two Pairs | 2
One Pair | 1
-----------------------------------
Balance:$1000
Enter bet:200
Hand:[3 Diamonds, 9 Diamonds, K Clubs, 8 Hearts, J Clubs]
Enter positions of cards to replace (e.g. 1 4 5 ): <---- keep all cards
Hand:[3 Diamonds, 9 Diamonds, K Clubs, 8 Hearts, J Clubs]
Sorry, you lost!
Your balance:$800, one more game (y or n)?y
Want to see payout table (y or n)y
Payout Table Multiplier
=======================================
Royal Flush | 1000
Straight Flush | 50
Four of a Kind | 25
Full House | 10
Flush | 6
Straight | 5
Three of a Kind | 3
Two Pairs | 2
One Pair | 1
-----------------------------------
Balance:$800
Enter bet:200
Hand:[A Clubs, 2 Clubs, 2 Spades, 4 Hearts, 4 Diamonds]
Enter positions of cards to replace (e.g. 1 4 5 ):1 4 5 <--- keep 2 3
Hand:[K Clubs, 2 Clubs, 2 Spades, Q Clubs, K Spades]
Two Pairs!
Your balance:$1000, one more game (y or n)?y
Want to see payout table (y or n)n
-----------------------------------
Balance:$1000
Enter bet:500
Hand:[6 Clubs, 2 Spades, 5 Spades, J Hearts, 2 Hearts]
Enter positions of cards to replace (e.g. 1 4 5 ):1 2 3 4 5 <---- replace all cards
Hand:[4 Hearts, 2 Diamonds, 10 Clubs, 7 Hearts, 3 Spades]
Sorry, you lost!
Your balance:$500, one more game (y or n)?n
Bye!
Explanation / Answer
The code for the above poker game is given below :
PlayingCard.java
import javafx.scene.control.ListView;
import java.util.*;
class PlayingCardException extends Exception {
PlayingCardException (){
super ();
}
PlayingCardException ( String reason ){
super ( reason );
}
}
class Card {
/* constant suits and ranks */
static final String[] Suit = {"","Clubs", "Diamonds", "Hearts", "Spades" };
static final String[] Rank = {"","A","2","3","4","5","6","7","8","9","10","J","Q","K"};
private int cardRank; /* values: 1-13 (see Rank[] above) */
private int cardSuit; /* values: 1-4 (see Suit[] above) */
/* Constructor to create a card */
/* throw PlayingCardException if rank or suit is invalid */
public Card(int suit, int rank) throws PlayingCardException {
if ((rank < 1) || (rank > 13))
throw new PlayingCardException("Invalid rank:"+rank);
else
cardRank = rank;
if ((suit < 1) || (suit > 4))
throw new PlayingCardException("Invalid suit:"+suit);
else
cardSuit = suit;
}
/* Accessor and toString */
/* You may implement equals(), but it will not be used */
public int getRank() { return cardRank; }
public int getSuit() { return cardSuit; }
public String toString() { return Rank[cardRank] + " " + Suit[cardSuit]; }
/* Quick tests */
public static void main(String args[]) {
try {
Card c1 = new Card(4,1); // A Spades
System.out.println(c1);
c1 = new Card(1,10); // 10 Clubs
System.out.println(c1);
c1 = new Card(5,10); // generate exception here
}
catch (PlayingCardException e) {
System.out.println("PlayingCardException: "+e.getMessage());
}
}
}
//=================================================================================
class Decks {
/* this is used to keep track of original n*52 cards */
private List<Card> originalDecks;
/* this starts by copying all cards from originalDecks */
/* it holds remaining cards during games */
private List<Card> currentDecks;
/* number of 52-card decks in this object */
private int numOfDecks;
/* number of cards in a deck */
public static final int CARDS_PER_DECK = 52;
/**
* Constructor: Creates default one deck of 52 playing cards in originalDecks and
* copy them to currentDecks.
* initialize numOfDecks=1
* Note: You need to catch PlayingCardException from Card constructor
* Use ArrayList for both originalDecks & currentDecks
*/
public Decks()
{
// implement this method!
numOfDecks = 1;
}
/**
* Constructor: Creates n 52-card decks of playing cards in
* originalDecks and copy them to currentDecks.
* initialize numOfDecks=n
* Note: You need to catch PlayingCardException from Card constructor
* Use ArrayList for both originalDecks & currentDecks
*/
public Decks(int n)
{
// implement this method!
originalDecks = new ArrayList<Card>();
numOfDecks = n;
for(int numDecks = 0; numDecks < numOfDecks; numDecks++) {
for (int suit = 0; suit < 0; suit++) {
for (int rank = 1; rank <= 13; rank++) {
try {
originalDecks.add(new Card(rank,suit));
}catch (PlayingCardException pce){
System.out.println(pce.getMessage());
}
}
}
}
currentDecks = new ArrayList<>(originalDecks);
}
/**
* Task: Shuffles cards in currentDecks.
* Hint: Look at java.util.Collections
*/
public void shuffle()
{
// implement this method!
Collections.shuffle(currentDecks);
}
/**
* Task: Deals cards from the deal deck.
*
* @param numOfCards number of cards to deal
* @return a list containing cards that were dealt
* @throw PlayingCardException if numberCards > number of remaining cards
*
* Note: You need to create ArrayList to store dealt cards
* and remove dealt cards from currentDecks
*
*/
public List<Card> deal(int numOfCards) throws PlayingCardException
{
// implement this method!
List<Card> dealtCards = new ArrayList<>();
if (numOfCards > dealtCards.size()) {
throw new PlayingCardException("There aren't enough cards left to deal.");
}
for (int i=0;i<numOfCards;i++){
dealtCards.add(currentDecks.remove(0));
}
return dealtCards;
}
/**
* Task: Resets playedDeck by copying all cards from the resetDeck.
*/
public void reset()
{
// implement this method!
currentDecks.clear();
currentDecks.addAll(originalDecks);
}
/**
* Task: Return number of remaining cards in deal deck.
*/
public int numOfRemainingCards()
{
return currentDecks.size();
}
/**
* Task: Returns a string representing cards in the deal deck
*/
public String toString()
{
return ""+ currentDecks;
}
/* Quick test */
/* */
/* Do not modify these tests */
/* Generate 2 decks of cards */
/* Loop 2 times: */
/* Deal 30 cards for 4 times */
/* Expect exception last time */
/* reset() */
public static void main(String args[]) {
System.out.println("******* Create 2 decks of cards ********* ");
Decks decks = new Decks(2);
for (int j=0; j < 2; j++) {
System.out.println(" ************************************************ ");
System.out.println("Loop # " + j + " ");
System.out.println("Before shuffle:"+decks.numOfRemainingCards()+" cards");
System.out.println(" "+decks);
System.out.println(" ============================================== ");
int numHands = 4;
int cardsPerHand = 30;
for (int i=0; i < numHands; i++) {
decks.shuffle();
System.out.println("After shuffle:"+decks.numOfRemainingCards()+" cards");
System.out.println(" "+decks);
try {
System.out.println(" Hand "+i+":"+cardsPerHand+" cards");
System.out.println(" "+decks.deal(cardsPerHand));
System.out.println(" Remain:"+decks.numOfRemainingCards()+" cards");
System.out.println(" "+decks);
System.out.println(" ============================================== ");
}
catch (PlayingCardException e) {
System.out.println("*** In catch block:PlayingCardException:Error Msg: "+e.getMessage());
}
}
decks.reset();
}
}
}
TestPokerGame.java
class TestPokerGame {
public static void main(String args[]) {
VideoPoker pokergame;
if (args.length > 0)
pokergame = new VideoPoker(Integer.parseInt(args[0]));
else
pokergame = new VideoPoker();
pokergame.play();
}
}
VideoPoker.java
import java.util.*;
/*
*
* Video poker is also known as draw poker.
* The dealer uses a 52-card deck, which is played fresh after each playerHand.
* The player is dealt one five-card poker playerHand.
* After the first draw, which is automatic, you may hold any of the cards and draw
* again to replace the cards that you haven't chosen to hold.
* Your cards are compared to a table of winning combinations.
* The object is to get the best possible combination so that you earn the highest
* payout on the bet you placed.
*
* Winning Combinations
*
* 1. Jacks or Better: a pair pays out only if the cards in the pair are Jacks,
* Queens, Kings, or Aces. Lower pairs do not pay out.
* 2. Two Pair: two sets of pairs of the same card denomination.
* 3. Three of a Kind: three cards of the same denomination.
* 4. Straight: five consecutive denomination cards of different suit.
* 5. Flush: five non-consecutive denomination cards of the same suit.
* 6. Full House: a set of three cards of the same denomination plus
* a set of two cards of the same denomination.
* 7. Four of a kind: four cards of the same denomination.
* 8. Straight Flush: five consecutive denomination cards of the same suit.
* 9. Royal Flush: five consecutive denomination cards of the same suit,
* starting from 10 and ending with an ace
*
*/
/* This is the main poker game class.
* It uses Decks and Card objects to implement poker game.
* Please do not modify any data fields or defined methods
* You may add new data fields and methods
* Note: You must implement defined methods
*/
public class VideoPoker {
// default constant values
private static final int STARTING_BALANCE = 100;
private static final int NUMBER_OF_CARDS = 5;
// default constant payout value and playerHand types
private static final int[] multipliers={1,2,3,5,6,9,25,50,250};
private static final String[] goodHandTypes={
"Royal Pair" , "Two Pairs" , "Three of a Kind", "Straight", "Flush",
"Full House", "Four of a Kind", "Straight Flush", "Royal Flush" };
// must use only one deck
private static final Decks Decks(1);
// holding current poker 5-card hand, balance, bet
private List<Card> playerHand;
private int playerBalance;
private int playerBet;
/** default constructor, set balance = STARTING_BALANCE */
public VideoPoker()
{
this(STARTING_BALANCE);
}
/** constructor, set given balance */
public VideoPoker(int balance)
{
this.playerBalance= balance;
}
/** This display the payout table based on multipliers and goodHandTypes arrays */
private void showPayoutTable() {
System.out.println(" ");
System.out.println("Payout Table Multiplier ");
System.out.println("=======================================");
int size = multipliers.length;
for (int i=size-1; i >= 0; i--) {
System.out.println(goodHandTypes[i]+" | "+multipliers[i]);
}
System.out.println(" ");
}
/** Check current playerHand using multipliers and goodHandTypes arrays
* Must print yourHandType (default is "Sorry, you lost") at the end of function.
* This can be checked by testCheckHands() and main() method.
*/
private void checkHands() {
// implement this method!
Collections.sort(this.playerHand, new Comparator<Card>() {
@Override
public int compare(Card o1, Card o2) {
int rank1 = o1.getRank();
int rank2 = o2.getRank();
int result = (rank1 > rank2) ? -1 : 1;
return result;
}
});
}
public void play() {
int[] positionsList;
String exchange = "";
System.out.println("");
int error = 0;
// while loop to ensure we get a valid response
System.out.println("Please enter the position of the cards to be" +
" EXCHANGED. Do not put spaces in between numbers. For " +
"example, if you would like to exchange the " + hand[1] +
" and " + hand[3] + " enter 24. If you don't want to " +
"exchange any cards," + " just press enter");
while (error == 0) {
exchange = input.nextLine();
if (containsCharacters(exchange))
System.out
.println("Please do enter any characters, spaces, or invalid numbers. Only enter numbers 1-5");
else if (hasDuplicates(exchange))
System.out
.println("You cannot exchange a number more than once");
else
error++;
}// end while loop
// Once we get a valid exchange input, an array is created
positionsList = new int[exchange.length()];
for (int i = 0; i < exchange.length(); i++) {
positionsList[i] = Integer.parseInt(exchange.substring(i, i + 1));
}
// for loop so we can discard unwanted cards and deal new ones using
// getTop()
for (int i = 0; i < positionsList.length; i++) {
hand[positionsList[i] - 1] = playersDeck.getTop();
}
}
// accessor method to get hand array for the game to check results
public Card[] getHand() {
return hand;
}
private void testCheckHands() {
try {
playerHand = new ArrayList<Card>();
// set Royal Flush
playerHand.add(new Card(4,1));
playerHand.add(new Card(4,10));
playerHand.add(new Card(4,12));
playerHand.add(new Card(4,11));
playerHand.add(new Card(4,13));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Straight Flush
playerHand.set(0,new Card(4,9));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Straight
playerHand.set(4, new Card(2,8));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Flush
playerHand.set(4, new Card(4,5));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Four of a Kind
playerHand.clear();
playerHand.add(new Card(4,8));
playerHand.add(new Card(1,8));
playerHand.add(new Card(4,12));
playerHand.add(new Card(2,8));
playerHand.add(new Card(3,8));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Three of a Kind
playerHand.set(4, new Card(4,11));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Full House
playerHand.set(2, new Card(2,11));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Two Pairs
playerHand.set(1, new Card(2,9));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// set Royal Pair
playerHand.set(0, new Card(2,3));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
// non Royal Pair
playerHand.set(2, new Card(4,3));
System.out.println(playerHand);
checkHands();
System.out.println("-----------------------------------");
} catch (Exception e) {
System.out.println(e.getMessage());
}
}
/* Run testCheckHands() */
public static void main(String args[]) {
VideoPoker pokergame = new VideoPoker();
pokergame.testCheckHands();
}
}