Academic Integrity: tutoring, explanations, and feedback — we don’t complete graded work or submit on a student’s behalf.

In C++ Design a class template for the ADT HashTable, using the implementation d

ID: 3860076 • Letter: I

Question

In C++

Design a class template for the ADT HashTable, using the implementation described in this section. The basic operations should include (at least) constructors, a destructor, a copy constructor, inserting an item into a hash table, searching for an item in the hash table, and deleting an item from the hash table. Use random hashing for the hash function and chaining to resolve collisions. You should also write a driver program to test your class template as instructed in Programming Problem 32 at the end of this chapter.

Explanation / Answer

#include <iostream>

#include <stdlib.h>

using namespace std;

template<class E, class K>

class HashTable {

public:

HashTable(int divisor = 11);

~HashTable() {delete [] ht;

delete [] empty;}

int Search(const K& k, E& e) const;

HashTable<E,K>& Insert(const E& e);

void Output();// output the hash table

void del(E e);

private:

int hSearch(const K& k) const;

int D; // hash function divisor

E *ht; // hash table array

int *empty; // 1D array

};

template<class E, class K>

HashTable<E,K>::HashTable(int divisor)

{// Constructor.

D = divisor;

ht = new E [D];

empty = new int [D];

for (int i = 0; i < D; i++)

empty[i] = 1;

}

template<class E, class K>

int HashTable<E,K>::hSearch(const K& k) const

{

int i = k % D;

int j = i;

do {

if (empty[j] || ht[j] == k) return j;

j = (j + 1) % D;  // next bucket

} while (j != i); // returned to home?

return j;  // table full

}

template<class E, class K>

void HashTable<E,K>::del(E e)

{

int b=hSearch(e);

if( !empty[b] && ht[b]==e)

{

ht[b]=0;

empty[b]=1;

}

else

cout<<" element not found";

}

template<class E, class K>

int HashTable<E,K>::Search(const K& k, E& e) const

{

int b = hSearch(k);

if (empty[b] || ht[b] != k) return 0;

e = ht[b];

return 1;

}

template<class E, class K>

HashTable<E,K>& HashTable<E,K>::Insert(const E& e)

{// Hash table insert.

K k = e; // extract key

int b = hSearch(k);

if (empty[b]) {empty[b] = 0;

ht[b] = e;

return *this;

}

if (ht[b] == k) { cout<<" bad input"; return *this; } // duplicate

cout<<" No memory";// table full

return *this;

}

template<class E, class K>

void HashTable<E,K>::Output()

{

cout<<endl;

for (int i = 0; i< D; i++) {

if (empty[i]) cout << "0 ";

else cout << ht[i]<<" ";}

cout<<endl;

}

class element {

public:

operator long() const {return key;}

private:

int data;

long key;

};

int main()

{

HashTable<int , int > h(11);

int e;

e = 80;

h.Insert(e);

e = 40;

h.Insert(e);

e = 65;

h.Insert(e);

cout<<" After inserting 80,40,65:";

h.Output();

cout<<endl;

h.del(40);

cout<<" After deleting 40:";

h.Output();

cout<<endl;

e = 58;

h.Insert(e);

e = 24;

h.Insert(e);

cout<<" after appending 58, 24:";

h.Output();

cout<<" Trying to delete element 25:";

h.del(25);

h.Output();

e = 2;

h.Insert(e);

e = 13;

h.Insert(e);

e = 46;

h.Insert(e);

e = 16;

h.Insert(e);

e = 7;

h.Insert(e);

e = 21;

h.Insert(e);

h.Insert(10);

cout <<"After inserting more values:" << endl;

h.Output();

e = 99;

cout<<" trying to insert 99:";

h.Insert(e);

h.Output();

return 0;

}

#include <iostream>

#include <stdlib.h>

using namespace std;

template<class E, class K>

class HashTable {

public:

HashTable(int divisor = 11);

~HashTable() {delete [] ht;

delete [] empty;}

int Search(const K& k, E& e) const;

HashTable<E,K>& Insert(const E& e);

void Output();// output the hash table

void del(E e);

private:

int hSearch(const K& k) const;

int D; // hash function divisor

E *ht; // hash table array

int *empty; // 1D array

};

template<class E, class K>

HashTable<E,K>::HashTable(int divisor)

{// Constructor.

D = divisor;

ht = new E [D];

empty = new int [D];

for (int i = 0; i < D; i++)

empty[i] = 1;

}

template<class E, class K>

int HashTable<E,K>::hSearch(const K& k) const

{

int i = k % D;

int j = i;

do {

if (empty[j] || ht[j] == k) return j;

j = (j + 1) % D;  // next bucket

} while (j != i); // returned to home?

return j;  // table full

}

template<class E, class K>

void HashTable<E,K>::del(E e)

{

int b=hSearch(e);

if( !empty[b] && ht[b]==e)

{

ht[b]=0;

empty[b]=1;

}

else

cout<<" element not found";

}

template<class E, class K>

int HashTable<E,K>::Search(const K& k, E& e) const

{

int b = hSearch(k);

if (empty[b] || ht[b] != k) return 0;

e = ht[b];

return 1;

}

template<class E, class K>

HashTable<E,K>& HashTable<E,K>::Insert(const E& e)

{// Hash table insert.

K k = e; // extract key

int b = hSearch(k);

if (empty[b]) {empty[b] = 0;

ht[b] = e;

return *this;

}

if (ht[b] == k) { cout<<" bad input"; return *this; } // duplicate

cout<<" No memory";// table full

return *this;

}

template<class E, class K>

void HashTable<E,K>::Output()

{

cout<<endl;

for (int i = 0; i< D; i++) {

if (empty[i]) cout << "0 ";

else cout << ht[i]<<" ";}

cout<<endl;

}

class element {

public:

operator long() const {return key;}

private:

int data;

long key;

};

int main()

{

HashTable<int , int > h(11);

int e;

e = 80;

h.Insert(e);

e = 40;

h.Insert(e);

e = 65;

h.Insert(e);

cout<<" After inserting 80,40,65:";

h.Output();

cout<<endl;

h.del(40);

cout<<" After deleting 40:";

h.Output();

cout<<endl;

e = 58;

h.Insert(e);

e = 24;

h.Insert(e);

cout<<" after appending 58, 24:";

h.Output();

cout<<" Trying to delete element 25:";

h.del(25);

h.Output();

e = 2;

h.Insert(e);

e = 13;

h.Insert(e);

e = 46;

h.Insert(e);

e = 16;

h.Insert(e);

e = 7;

h.Insert(e);

e = 21;

h.Insert(e);

h.Insert(10);

cout <<"After inserting more values:" << endl;

h.Output();

e = 99;

cout<<" trying to insert 99:";

h.Insert(e);

h.Output();

return 0;

}