Try out the skeletal game \"Boomshine\", found on Blackboard. In its current sta
ID: 3915061 • Letter: T
Question
Try out the skeletal game "Boomshine", found on Blackboard. In its current state, there is some basic activity, but the software is strictly a toy: there are no goals. Your task will be to design some structure to enhance the game. For this assignment, YOU DO NOT NEED TO IMPLEMENT ANYTHING, only suggest some design ideas. Be creative but realistic; try to preserve the harmony of the game, and provide a variety of suggestions, not just a single one that you describe in detail. Do be specific, though; provide enough detail that someone could attempt an implementation of your ideas. If you are adapting an idea from a game you know, say what game the idea came from For this assignment, we will concentrate on four aspects of the game: goals, choice, resources, and variety of encounter. Structure your response as follows: provide an initial overview describing the basic gameplay you envision, followed by four more sections, one for each design direction. Try to consider the following questions Goals: what goals does the player have in the game? Can you include multiple goals, both short-term and long-term? What obstacles prevent the player from easily reaching all goals? Choice: what choices does the player make? Are there choices with long-term consequences, or is everything immediate? Are there multiple good choices? Are the choices only performative? (Try to include some strategic choices, not only performative ones.) Resources: what resources are in the game? How will the player spend the resources? How wil1 new resources be acquired? Can resources be converted between types? Your designs here will potentially have an effect on goals, choices, and variety of encounter, identify connections wherever you can Variety of Encounter: how can you increase the variety of encounter? Identify possible sources of variety (maybe levels, enemies, player powers). If different enemies are a source of variety, list some ideas for different enemy types; try to make them as varied as possible Your design should be 1-2 pages single-spaced, probably about 300-600 words. It can be slightly longer if necessary, but should not be any shorter ifi is that short, probably you have not given many ideas or have not given enough detail on each idea.Explanation / Answer
goals::==
Your goal in this addictive flash casual game is to click the screen to start a chain reaction and try to explode as many dots as needed to pass a level.As Always, Good Luck and Have Fun.
As Always, Good Luck and Have Fun.
Instruction:
Use YOUR MOUSE and click anywhere on the screen to start the reaction. The game contains 12 levels ranging from the easy to the hard (only 3.97% of games pass level 12).
we can include the multiple goals like introducing two players whoever wins game by starting chain reaction first wins the game
the main obstacle that prevent the player from reaching the goal is the movement of the dots and the time
this levels are difficult to win
choice::++
player makes the choice of when to start the chain reaction by clicking on right position on the screen on the right time
there choice is not the long term consequence everything is immidiate which is basically dependend on the speed of the dots and the time which is a major factor
yes there are multipl good choices un just have to keep the sharp look on the screen in order to click on the right position on the right time in order to cause chain reaction to happen
resources::++
only resource in the game is the dots.we have to cause the chain reaction to pop those dots and get the requred points for that perticular level
another resource is the time wait for right movment and give that click
variety of encounters::==
we could introduce multiple players in the game in order ti increase the comp0lexity of the game
we could also factors like food eating monster which is also a similar kind of game
instead of cousing chain reaction the game we clould make that dot increase in size which will bust when target is fullfilled
we could also include some dots inverts the effect of the chain reaction and causes the negative impact on the dots if we happen to touch those balls by mistake also