Solve a problem using top-down and bottom-up approaches ✓ Solved
Two players A & B are playing a game. The rules of the game are: At the start one number N will be given. The player who starts would have to pick a number i such that 0
Example 1: Input: N=2, Result: True. Explanation: A chooses 1, and B has no more numbers to choose.
Example 2: Input: N=3, Result: False. Explanation: A chooses 1, B chooses 1, and A has no more numbers to choose.
a. Implement a solution to this problem using Top-down Approach of Dynamic Programming, name your function game_topdown(N).
b. Implement a solution to this problem using Bottom-up Approach of Dynamic Programming, name your function game_bottomup(N).
c. Explain your approach to solve this problem. How is your top-down approach different from the bottom-up approach?
d. What is the time complexity and Space complexity using Top-down Approach?
e. What is the time complexity and Space complexity using bottom-up Approach?
f. Write the subproblem and recurrence formula for your approach name your file Game.py.
Paper For Above Instructions
Introduction
This paper outlines the implementation of a game problem using two approaches from dynamic programming: the top-down approach and the bottom-up approach. This game involves two players, A and B, who alternately pick divisors from a given number N, striving to enforce a strategy for victory.
The Game
In the game, player A starts with a number N and can choose a number i such that 0 < i < N and N % i == 0. Player B then picks a number j such that 0 < j < (N - i) and (N - i) % j == 0. The goal is to determine if player A has a winning strategy assuming both players play optimally.
Top-Down Approach
The top-down approach utilizes recursion and memoization to optimize repeated calculations. The recursive function game_topdown(N) checks if player A has a winning position. If player A chooses a divisor i, results for player B’s responses are evaluated recursively, tracking whether player A can force a win. The function terminates when no valid moves are left for either player.
def game_topdown(N, memo={}):
if N in memo:
return memo[N]
for i in range(1, N):
if N % i == 0 and not game_topdown(N - i, memo):
memo[N] = True
return True
memo[N] = False
return False
In this implementation, `memo` acts as a cache to store already computed results, thus preventing redundant recursive calls. This approach primarily focuses on reducing the problem size through recursion while keeping track of intermediary results in memory.
Bottom-Up Approach
In the bottom-up approach, we iteratively compute the winning status for all numbers starting from 1 up to N. The function game_bottomup(N) uses a boolean array to store whether A can win for every number up to N. It utilizes a series of nested loops, iterating over all numbers and their divisors to evaluate player A’s winning prospects based on previously computed values.
def game_bottomup(N):
win = [False] * (N + 1)
for current in range(1, N + 1):
for i in range(1, current):
if current % i == 0 and not win[current - i]:
win[current] = True
break
return win[N]
The bottom-up approach avoids recursion and instead uses a systematic filling of the boolean array `win` where each entry indicates if A wins at that number. This iterative method calculates results in a linear to quadratic asymptotic time, fully utilizing the results of previous computations.
Comparison of Approaches
The key difference between the top-down and bottom-up approaches lies in their execution style. The top-down approach consists of a recursive exploration, utilizing memoization to cache results. In contrast, the bottom-up approach builds from the smallest subproblems up to the given problem systematically and saves each result in an array.
Time and Space Complexities
For the top-down approach, in the worst case, every integer requiring a memoized state could lead to a time complexity of O(N^2) due to nested computations when determining valid moves, while the space complexity is O(N) due to the depth of recursion and the memoization table.
For the bottom-up approach, the time complexity is improved to O(N^2), as each number requires evaluation over its divisors without repetitive recursive calls. The space complexity remains O(N), as the results are stored in an array.
Subproblems and Recurrence Relation
The subproblem for the game can be defined as: Let F(N) be true if player A can guarantee a win with N remaining. The recurrence relation can be stated as: F(N) = true if there exists an i such that N % i == 0 and F(N - i) is false. This indicates that if player A can select i, thus leaving player B with a losing state, A will win.
Conclusion
Both top-down and bottom-up approaches successfully determine the winner in this game scenario, exhibiting differing methodologies yet achieving similar outcomes. Each approach has its applicability based on the problem size and constraints in terms of computational efficiency and memory usage.
References
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