Part II: RCT Study The Good Behavior Game (GBG) is an evidence-based behavioral
ID: 3312795 • Letter: P
Question
Part II: RCT Study
The Good Behavior Game (GBG) is an evidence-based behavioral classroom management strategy that helps children learn how to work together to create a positive learning environment. GBG is a strong preventive intervention to reduce aggressive, disruptive behavior and increase on-task behavior for early elementary students by the end of first grade, lower the age of first-time smoking for students by middle school, and reduce students’ use of mental health and behavioral services from first grade through young adulthood.
GBG was first tested in 19 elementary schools in Baltimore City1. First-grade classes in each school were randomly assigned to received either GBG or no intervention through the second grade.
What was the unit of intervention/analysis? 0.2 point
Explanation / Answer
The Good Behavior Game is an activity based approach which is useful to the teachres/professors for the management of classrooms behaviors of children/students that rewards children/students for showing appropriate on-task behaviors, manners and team oriented skilss during instructional times. The entire class is split into two teams and a reward point is given to the team for any inappropriate behavior displayed by one or all of its members. The team with the fewest number of points at the Game's conclusion each day wins a colletive group reward. If both teams keep their points below a threshold level, then both teams share in the reward.
The unit of intervention or analysis used in a good behaviour game is a "student" of the class whose behaviour is studied.