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In C++ REQUIREMENTS: Problem Description: Objective: Create Inheritance Hierarch

ID: 3818156 • Letter: I

Question

In C++

REQUIREMENTS:

Problem Description:

Objective: Create Inheritance Hierarchy to Demonstrate Polymorphic Behavior

Create a Rectangle Class

Derive a Square Class from the Rectangle Class

Derive a Right Triangle Class from the Rectangle Class

Create a Circle Class

Create a Sphere Class

Create a Prism Class

Define any other classes necessary to implement a solution

Define a Program Driver Class for Demonstration

Create a Container to hold objects of the types described above

Create and Add two(2) objects of each type         described above

Compute the area, perimeter, and volume in a uniform manner for each object in the Container. Display the results. Note: perimeter is not defined for a 3D object and volume is not defined for a 2D object.                  

Document your code, tell me what you are doing, and make it readable. Creativeness and Quality Craftsmanship do count.

Explanation / Answer

Inheritence :

One of the most important concepts in object-oriented programming is that of inheritance. Inheritance allows us to define a class in terms of another class, which makes it easier to create and maintain an application. This also provides an opportunity to reuse the code functionality and fast implementation time.

When creating a class, instead of writing completely new data members and member functions, the programmer can designate that the new class should inherit the members of an existing class. This existing class is called the base class, and the new class is referred to as the derived class.

The idea of inheritance implements the is a relationship. For example, mammal IS-A animal, dog IS-A mammal hence dog IS-A animal as well and so on.

Base & Derived Classes

A class can be derived from more than one classes, which means it can inherit data and functions from multiple base classes. To define a derived class, we use a class derivation list to specify the base class(es). A class derivation list names one or more base classes and has the form:

class derived-class: access-specifier base-class

Where access-specifier is one of public, protected, or private, and base-class is the name of a previously defined class. If the access-specifier is not used, then it is private by default.

Consider a base class Shape and its derived class Rectangle as follows:

Shape.h:

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#ifndef SHAPE_H

#define SHAPE_H

class Shape{   // This is the base class!

        public:

               Shape();

               float get_area();

        private:

               float area, perimeter;

};

#endif



Shape.cpp:

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#include "Shape.h"

#include "Triangle.h"

#include "Rectangle.h"

#include "Square.h"

#include <iostream>

using namespace std;

Shape::Shape(){

        area = 0;

        perimeter = 0;

}

float Shape::get_area(){

        return area;

}



Triangle.h:

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#ifndef TRIANGLE_H

#define TRIANGLE_H

class Triangle : public Shape{

        public:

               Triangle(float base, float height);

               float get_area();

        private:

               float base, height;

};

#endif



Triangle.cpp:

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#include "Shape.h"

#include "Triangle.h"

#include "Rectangle.h"

#include "Square.h"

#include <iostream>

using namespace std;

Triangle::Triangle(float base, float height){

        base = base;

        height = height;

}

float Triangle::get_area(){

        return (0.5*base*height);

}



Rectangle.h:

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#ifndef RECTANGLE_H

#define RECTANGLE_H

class Rectangle : public Shape{

        public:

               Rectangle(float width, float length);

               float get_area();

               float get_perimeter();

        private:

               float width, length;

};

#endif



Rectangle.cpp:

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#include "Shape.h"

#include "Triangle.h"

#include "Rectangle.h"

#include "Square.h"

#include <iostream>

using namespace std;

Rectangle::Rectangle(float width, float length){

        width = width;

        length = length;

}

float Rectangle::get_area(){

        return width*length;

}

float Rectangle::get_perimeter(){

        return 2*(length+width);

}




Square.h:

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#ifndef SQUARE_H

#define SQUARE_H

class Square : public Rectangle{

        public:

               Square(float side);

        private:

};

#endif




Square.cpp:

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#include "Shape.h"

#include "Triangle.h"

#include "Rectangle.h"

#include "Square.h"

#include <iostream>

using namespace std;

Square::Square(float side){

        Rectangle r(side,side);

}




main.cpp:

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#include "Shape.h"

#include "Rectangle.h"

#include "Triangle.h"

#include "Square.h"

#include <iostream>

using namespace std;

int main(){

        Rectangle rectangleObject(2,5);

        Triangle triangleObject(1,10);

        Square squareObject(5);

        cout << "The area of the rectangle is" << rectangleObject.get_area() << ' ';

        cout << "The perimeter of the rectangle is " << rectangleObject.get_perimeter() << ' ';

        cout << "The area of the triangle is " << triangleObject.get_area() << ' ';

        cout << "The area of the square is " << squareObject.get_area() << ' ';

        return 0;

}

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#ifndef SHAPE_H

#define SHAPE_H

class Shape{   // This is the base class!

        public:

               Shape();

               float get_area();

        private:

               float area, perimeter;

};

#endif