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I need to simply define and explain the prinicliples of User interface design Ac

ID: 3854922 • Letter: I

Question

I need to simply define and explain the prinicliples of User interface design

Accessibility

Aesthetically Pleasing

Availability

Clarity

Compatibility

Configurability

Consistency

Control

Directness

Efficiency

Familiarity

Flexibility

Forgiveness

Accessibility

Aesthetically Pleasing

Availability

Clarity

Compatibility

Configurability

Consistency

Control

Directness

Efficiency

Familiarity

Flexibility

Forgiveness

Immersion

Obviousness

Operability

Perceptibility

Positive First Impression

Predictibility

Recovery

Responsiveness

Safety

Simplicity

Transparency

Trade-Offs

Visibility

Explanation / Answer

The general principles of the user interface can be defined as follows:

Aesthetically pleasing: It Provide visual appeal by following these presentation and graphic design principles:

1) it Provides meaningful contrast between screen elements.

2)it Create gatherings.

3)it Provides the three dimensional representation.

4)it Use colors and graphics effectively and simply.

5)It draws attention subliminally, conveying a message clearly and quickly.

Clarity: It is The interface should be visually, conceptually and linguistically clear, including Visual elements,functions,metaphors,words and text.Visual elements should be understandable and related to real world concepts and functions. meanings should be simple.Interface words and text should be simple and free of computer language.

Compatibility:It Provides compatibility with the the user,the task and the product:compatibility Knows the user is the fundamental principle in interface design as no users are alike and they think, feel and behave differently compared to the developer.

Comprehensibility :A system should be easily understood and learned. A user should know what to do and to look at and when to do it and where to do it and how to do it.The flow of actions, responses, preparations and information should be in a sensible order that is easy to gather and place in sorroundings.The steps to complete a task should be clear. System should be understandable and flowing in meaningful order.

Configurability: It allows easy personalization, configuration and reconfiguration of settings.it increases a sense of control.It encourages an active role in understanding.A default configuration as well as easy personalization and customization through configuration and reconfiguration should be provided.action of modifying something to suit a particular individual or task. increases sense of control, encourages an active role in understanding and allows personal preferences and differences in experience levels leading to high user satisfaction.

Consistency: A system should look, act, and operate the same throughout. Similar components should have a similar look and have similar uses and operates same.The function of the elements should not change.The position of standard elements should not change.Consistency is important because it can reduce requirements for human learning by allowing skills learned in one situation to be transferred to another like it.

Control: The user must control the interaction.Actions should result from clear user requests.Actions should be performed quickly.and be capable of interruption or termination.The user should never be interrupted for errors.The context maintained must be from the perspective of the user.The means to achieve goals should be flexible and conflict with the user’s skills, experiences, habits and choices.allow the user to customize aims of the interface, while always providing a proper set of defaults.

Directness:It Provides direct ways to finish tasks.the available alternatives should be visible,The effect of actions on objects should be visible.Tasks should be performed directly and alternatives should be visible reducing the user’s mental work.Tasks are performed by directly selecting an object then selecting an action performed and then seeing the action being performed.

Familiarity : It employs familiar concepts and use a language that is known to the user.it keep the interface natural.It build into the interface concepts, words, workflows and spatial arrangements already familiar to the user.Familiar concepts enable people to get started and become productive quickly.

Flexibility: A system must be flexible to the different needs of its users, enabling a level and type of performance based upon:Each user’s knowledge and skills and experience and personal preference.Each user’s habits.Flexibility is the system’s ability to respond to individual differences in people.Flexibility is finished by providing different ways to view application functions and perform tasks and also by allowing system customization.

Forgiveness:It tolerate and forgive common and unavoidable human errors and it prevent errors from occurring whenever possible.Protect against possible disastic errors.When an error does occur, provide planned messages.A forgiveness system keeps people out of trouble.

Predictability :The user’s should be able to participate the natural progression of the task. it Provide distinct and screen elements and cues to the result of an action to be performed.All expectations should be fulfilled uniformly and completely.All actions should lead to results the user expectations. Current operations should provide clues as to what will come next.

Recovery: A system should permit theCommands or actions to be abolished or reversed and Immediate return to a certain point if difficulties occurs.A person should be able to pullback any action by issuing an undo command.The goal is stability or returning easily to the right track when a wrong track has been taken.Recovery should be clear, automatic, easy and natural to perform.

Responsiveness :The system must rapidly respond to the user’s requests.Provide immediate welcome for all user actions.

Immersion:it is a feature of user interface design.it is used to immerse the data and reuse the data using immersion.

Simplicity:Provide as simple an interface as possible and defaults and it minimize screen alignment points.Make common actions simple at the expense of uncommon actions being made harder.Provide uniformity and consistency.Simplicity can be achieved by progressive oppenness, provide defaults, minimize screen alignment points, make common actions points, make common actions simpler, and provide uniformity.

Transparency:It allows the user to focus on the task or job, without concern for the mechanics of the interface.Workings and reminders of workings inside the computer should be unclear to the user.

Trade-Offs :the final design will be based on a series of trade-offs balancing often-fighting design principles.People’s requirements always take precedence over technical requirements.People’s requirements always take supercede over technical requirements.

safety: safety is the main asset of user interface design.it maintains safety by following certain regulations.

Transparency:It is main fature of user interface design.