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Tim decides to provide a carpet cleaning service for his neighbors, Some of his

ID: 3582972 • Letter: T

Question

Tim decides to provide a carpet cleaning service for his neighbors, Some of his clients would like to pay their bills online. Which of the following methods will not be appropriate for this type of payment Electronic credit cards Purchasing cards Person-to-person payments Store-Value cards is a software development method that delivers functionality in rapid iterations, usually measured in weeks. Prototyping The systems development life cycle Agile development Joint application development In the, the production process begins with a forecast. inventory model pull model push model vertical integration model Lily's home Internet plan is up to 15Mbps. This "15Mbps" is of her network. Bandlength Bandwidth Size Broadband means that users can be reached instantly when they carry an open mobile device, and means that users carry a mobile device with them and can initiate a real-time contact with other systems from wherever they happen to be Localization, convenience Convenience, localization Mobility, broad reach Broad reach, mobility Frank runs a consulting firm. Recently, some employees told him that when they connected to the wireless network at office, it was frequently directed to one web page which asked them to submit the user name and password. Which of the following wireless threat is most likely to Frank's firm? Eavesdropping War driving RF jamming Rouge access point One firm planned to launch a new project. After discussing with the IT division, the decision makers were told that it needed at least 18 months to complete it. is longer than their expected competition time so that they could not accept it. Thus, they decided to stop this project. This decision is made on feasibility analysis. Technical Economic Temporal Behavioral

Explanation / Answer

36) a - electronic credit cards

37) a - prototyping

38) a - inventory model

39) b- bandwidth

40) c- mobility, broad reach

41) Eaves Dropping

42) BehaviORAL