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Please help, below is the assignment and code... Download the file linkedQueue.z

ID: 3549032 • Letter: P

Question

Please help, below is the assignment and code...


Download the file linkedQueue.zip. Modify the linkedQueue.h file by

implementing the details for the class method called highestPriority(int

position), which will take the item at the given position in the queue and move it to

the front of the queue. If the given position is greater than the length of the queue, then

the original queue will remain unchanged. Note that once the item is moved, all of the

remaining items in the queue will stay in their original order.

Hint: Again, you only need to modify the linkedQueue.h file by adding the necessary

code to implement the TODO areas as noted in the comments. The prototype for the

function and everything else in the program will remain unchanged (include the driver.cpp

file). Consider using two while-loops, two temporary queues, and two temporary item

variables for this implementation.

Remember that the main queue will be in the this pointer variable. You can create the

temporary queues with the original contents of the main queue as follows:

linkedQueueType<Type> tmpQueue1 = *this;

linkedQueueType<Type> tmpQueue2 = *this; 3

After creating the temporary queues, clear the main queue, using the initializeQueue()

method:

this->initializedQueue();

Output: The output for the program after the function is implemented should appear as

follows:

Original queue:

3.14 0.11 7.18 0.29 9.62

Queue after moving item 2 to front:

0.11 3.14 7.18 0.29 9.62

Queue after moving item 7 to front:

0.11 3.14 7.18 0.29 9.62

Queue after moving item 5 to front:

9.62 0.11 3.14 7.18 0.29

** Press any key to continue **





//Header file linkedQueue.h



#ifndef H_linkedQueue

#define H_linkedQueue


#include <iostream>

#include <cassert>


using namespace std;




//Definition of the node

template <class Type>

struct nodeType

{

    Type info;

    nodeType<Type> *link;

};


template <class Type>

class linkedQueueType

{

public:

    const linkedQueueType<Type>& operator=

    (const linkedQueueType<Type>&);

    //Overload the assignment operator.


    bool isEmptyQueue() const;

    //Function to determine whether the queue is empty.

    //Postcondition: Returns true if the queue is empty,

    //    otherwise returns false.


    bool isFullQueue() const;

    //Function to determine whether the queue is full.

    //Postcondition: Returns true if the queue is full,

    //    otherwise returns false.


    void initializeQueue();

    //Function to initialize the queue to an empty state.

    //Postcondition: queueFront = NULL; queueRear = NULL


    Type front() const;

    //Function to return the first element of the queue.

    //Precondition: The queue exists and is not empty.

    //Postcondition: If the queue is empty, the program

    //    terminates; otherwise, the first element of the

    //    queue is returned.


    Type back() const;

    //Function to return the last element of the queue.

    //Precondition: The queue exists and is not empty.

    //Postcondition: If the queue is empty, the program

    //    terminates; otherwise, the last element of the

    //    queue is returned.


    void print();

    // Function to print the items in the queue


    void highestPriority(int position);

    // Moves an item at the given position to the front of the

    // queue.


    void addQueue(const Type& queueElement);

    //Function to add queueElement to the queue.

    //Precondition: The queue exists and is not full.

    //Postcondition: The queue is changed and queueElement is

    //    added to the queue.


    void deleteQueue();

    //Function  to remove the first element of the queue.

    //Precondition: The queue exists and is not empty.

    //Postcondition: The queue is changed and the first element

    //    is removed from the queue.


    linkedQueueType();

    //Default constructor


    linkedQueueType(const linkedQueueType<Type>& otherQueue);

    //Copy constructor


    ~linkedQueueType();

    //Destructor


private:

    nodeType<Type> *queueFront; //pointer to the front of the queue

    nodeType<Type> *queueRear;  //pointer to the rear of the queue

};


//Default constructor

template<class Type>

linkedQueueType<Type>::linkedQueueType()

{

    queueFront = NULL; //set front to null

    queueRear = NULL;  //set rear to null

} //end default constructor


template<class Type>

bool linkedQueueType<Type>::isEmptyQueue() const

{

    return(queueFront == NULL);

} //end


template<class Type>

bool linkedQueueType<Type>::isFullQueue() const

{

    return false;

} //end isFullQueue


template <class Type>

void linkedQueueType<Type>::initializeQueue()

{

    nodeType<Type> *temp;


    while (queueFront!= NULL)  //while there are elements left

        //in the queue

    {

        temp = queueFront;  //set temp to point to the

        //current node

        queueFront = queueFront->link;  //advance first to

        //the next node

        delete temp;    //deallocate memory occupied by temp

    }


    queueRear = NULL;  //set rear to NULL

} //end initializeQueue



template <class Type>

void linkedQueueType<Type>::print()

{

    Type item;

    linkedQueueType<Type> tmpQueue = *this;


    cout << "   ";


    while (tmpQueue.isEmptyQueue() == false)

    {

        item = tmpQueue.front();

        tmpQueue.deleteQueue();

        cout << item << " ";

    }


    cout << endl;

}


template <class Type>

void linkedQueueType<Type>::highestPriority(int position)

{

    // TODO: Implement the details of this function that moves

    // a given item at value of the position variable to

    // the front of the queue. Note that all of the other items

    // in the queue will remain in their same relative position.

}


template <class Type>

void linkedQueueType<Type>::addQueue(const Type& newElement)

{

    nodeType<Type> *newNode;


    newNode = new nodeType<Type>;   //create the node


    newNode->info = newElement; //store the info

    newNode->link = NULL;  //initialize the link field to NULL


    if (queueFront == NULL) //if initially the queue is empty

    {

        queueFront = newNode;

        queueRear = newNode;

    }

    else        //add newNode at the end

    {

        queueRear->link = newNode;

        queueRear = queueRear->link;

    }

}//end addQueue


template <class Type>

Type linkedQueueType<Type>::front() const

{

    assert(queueFront != NULL);

    return queueFront->info;

} //end front


template <class Type>

Type linkedQueueType<Type>::back() const

{

    assert(queueRear!= NULL);

    return queueRear->info;

} //end back


template <class Type>

void linkedQueueType<Type>::deleteQueue()

{

    nodeType<Type> *temp;


    if (!isEmptyQueue())

    {

        temp = queueFront;  //make temp point to the

        //first node

        queueFront = queueFront->link; //advance queueFront


        delete temp;    //delete the first node


        if (queueFront == NULL) //if after deletion the

            //queue is empty

            queueRear = NULL;   //set queueRear to NULL

    }

    else

        cout << "Cannot remove from an empty queue" << endl;

}//end deleteQueue



//Destructor

template <class Type>

linkedQueueType<Type>::~linkedQueueType()

{

    nodeType<Type> *temp;


    while (queueFront != NULL)  //while there are elements

        //left in the queue

    {

        temp = queueFront;  //set temp to point to the

        //current node

        queueFront = queueFront->link;  //advance first to

        //the next node

        delete temp;    //deallocate memory occupied by temp

    }


    queueRear = NULL;   // set rear to null

} //end destructor


template <class Type>

const linkedQueueType<Type>& linkedQueueType<Type>::operator=

(const linkedQueueType<Type>& otherQueue)

{

    nodeType<Type> *newNode; //pointer to create a node

    nodeType<Type> *current; //pointer to traverse the list.


    if (this != &otherQueue) //avoid self-copy

    {

        if (queueFront != NULL)  //if the list is not empty, destroy the list

            initializeQueue();


        if (otherQueue.queueFront == NULL) //otherList is empty

        {

            queueFront = NULL;

            queueRear = NULL;

        }

        else

        {

            current = otherQueue.queueFront; //current points to the

            //list to be copied


            //copy the front element

            queueFront = new nodeType<Type>;    //create the node

            queueFront->info = current->info;   //copy the info

            queueFront->link = NULL;    //set the link field of

            //the node to null

            queueRear = queueFront;     //make rear point to the first node

            current = current->link;    //make current point to the next

            //node of the list being copied


            //copy the remaining list

            while (current != NULL)

            {

                newNode = new nodeType<Type>;

                newNode->info = current->info;

                newNode->link = NULL;

                queueRear->link = newNode;

                queueRear = newNode;

                current = current->link;

            }//end while

        }//end else

    }//end else


    return *this;


} //end assignment operator


//copy constructor

template <class Type>

linkedQueueType<Type>::linkedQueueType

(const linkedQueueType<Type>& otherQueue)

{

    nodeType<Type> *newNode; //pointer to create a node

    nodeType<Type> *current; //pointer to traverse the list


    if (otherQueue.queueFront == NULL) //otherList is empty

    {

        queueFront = NULL;

        queueRear = NULL;

    }

    else

    {

        current = otherQueue.queueFront;    //current points to the

        //list to be copied


        //copy the first node

        queueFront = new nodeType<Type>;  //create the node

        queueFront->info = current->info; //copy the info

        queueFront->link = NULL;    //set the link field of

        //the node to null

        queueRear = queueFront;     //make rear point to the

        //front node

        current = current->link;    //make current point to the

        //next node


        //copy the remaining list

        while (current != NULL)

        {

            newNode = new nodeType<Type>;   //create a node

            newNode->info = current->info;  //copy the info

            newNode->link = NULL;       //set the link of

            //newNode to null

            queueRear->link = newNode;  //attach newNode after rear

            queueRear = newNode;    //make rear point to

            //the actual rear node

            current = current->link;   //make current point to

            //the next node

        }//end while

    }//end else

}//end copy constructor


#endif

Explanation / Answer

//Header file linkedQueue.h#ifndef H_linkedQueue#define H_linkedQueue#include #include using namespace std;//Definition of the nodetemplate struct nodeType{Type info; nodeType *link;};templateclass linkedQueueType{public:const linkedQueueType& operator=(const linkedQueueType&); //overload the assignment operatorbool isEmptyQueue();//Function to determine if the queue is empty. //Postcondition: Returns true if the queue is empty;// otherwise, it returns falsebool isFullQueue();//Function to determine if the queue is full. //Postcondition: Returns true if the queue is full;// otherwise, it returns falsevoid destroyQueue();//Function to delete all elements from the queue//Postcondition: queueFront = NULL, queueRear = NULLvoid initializeQueue();//Initialize the queue to an empty state//Postcondition: queueFront = NULL, queueRear = NULLType front();//Function to return the first element of the queue.//Precondition: The queue exists and is not empty.//Postcondition: If the queue is empty, the program // terminates; otherwise, the first // element of the queue is returned. Type back();//Function to return the last element of the queue.//Precondition: The queue exists and is not empty.//Postcondition: If the queue is empty, the program // terminates; otherwise, the last // element of the queue is returned.void addQueue(const Type& queueElement);//Function to add queueElement to the queue.//Precondition: The queue exists and is not full.//Postcondition: The queue is changed and queueElement// is added to the queue.void deleteQueue();//Function to remove the first element of the queue.//Precondition: The queue exists and is not empty.//Postcondition: The queue is changed and the first // element is removed from the queue. linkedQueueType (); //default constructor linkedQueueType(const linkedQueueType& otherQueue); //copy constructor~linkedQueueType(); //destructorprivate: nodeType *queueFront; //pointer to the front of the queue nodeType *queueRear; //pointer to the rear of the queue};templatelinkedQueueType::linkedQueueType() //default constructor{ queueFront = NULL; // set front to null queueRear = NULL; // set rear to null}templatebool linkedQueueType::isEmptyQueue(){return(queueFront == NULL);}templatebool linkedQueueType::isFullQueue(){return false;}templatevoid linkedQueueType::destroyQueue(){ nodeType *temp;while(queueFront!= NULL) //while there are elements left//in the queue{ temp = queueFront; //set temp to point to the current node queueFront = queueFront->link; //advance first to the //next nodedelete temp; //deallocate memory occupied by temp} queueRear = NULL; //set rear to NULL}templatevoid linkedQueueType::initializeQueue(){ destroyQueue();}templatevoid linkedQueueType::addQueue(const Type& newElement){ nodeType *newNode; newNode = new nodeType; //create the node assert(newNode != NULL); newNode->info = newElement; //store the info newNode->link = NULL; //initialize the link field to NULLif(queueFront == NULL) //if initially the queue is empty{ queueFront = newNode; queueRear = newNode;}else //add newNode at the end{ queueRear->link = newNode; queueRear = queueRear->link;}}//end addQueuetemplateType linkedQueueType::front(){ assert(queueFront != NULL);return queueFront->info; }templateType linkedQueueType::back(){ assert(queueRear!= NULL);return queueRear->info;}templatevoid linkedQueueType::deleteQueue(){ nodeType *temp;if(!isEmptyQueue()){ temp = queueFront; //make temp point to the first node queueFront = queueFront->link; //advance queueFront delete temp; //delete the first nodeif(queueFront == NULL) //if after deletion the queue is empty queueRear = NULL; //set queueRear to NULL}else cerr